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Condor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #52 | 3.775 | 4.294 |
WOWIE! (Overall) | #67 | 3.413 | 3.882 |
Fun | #82 | 3.464 | 3.941 |
Visuals | #106 | 3.361 | 3.824 |
Sound | #120 | 3.051 | 3.471 |
Simplicity | #149 | 3.413 | 3.882 |
Topic | #158 | 2.896 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool Idea. Not sure about this one:
Sometimes you can pass a bullet. meaning you can walk on the spot where a bullet was. but sometimes you die doing it. i didn't see any different in the bullet or tower shooting them. Seems more like a timing problem during collision check?
It's based on a raycast, if your path you would take intersects the path the bullet takes then you get hit. That wasn't implemented till like 5 hours before submission though so if there's some bugs I would not at all be suprised lol. Thanks for playing!
Not sure if get each other.
i recorded what i mean:
https://gifyu.com/image/qqEV
I am a big fan of this concept. Kind of a turn based bullet hell puzzler. Quite an interesting game. The graphic style was spot on as well. The turrets had interesting interactions that make the player feel intelligent for exploiting.
Thanks!!!
Really awesome.
I love how it feels like chess, but as a puzzle game!
A turn-based puzzle like this is a really original concept and deserves more attention.
Thanks so much! Appreciate it, I hope some more people check it out :)
That's really cool, I didn't expect such a thoughtful concept from this game. I was pleasantly surprised. I really liked the visuals aswell. Overall, a pretty hidden gem in this jam that's worth checking out! :)
Thanks! There's a lot of hidden mechanics people didn't even seem to find yet too, I didn't want to teach too much because the point of the game is supposed to be finding the flaws in it. I'll check your game out tonight when I get a chance.
Really cool concept! I love the turn-based bullet avoiding, feels really satisfying to weave through.
thanks!
it was so fun to play. .. with some useful bugs.
Thank you!
Nice challenging puzzle game! I quite enjoyed playing it.
Thanks alot, really loved your game :)
Very solid little puzzle game! Well done!
Thanks :)) I'll check yours out later tonight.
Thank you graves :)
Hey, that's quite challenging - almost like a mix between Rogue and Crypt of the Necrodancer.
Good stuff!
Stay funky,
Dez
Thanks! I planned on adding a rhythm component where you could only move on beats of the song but 3 days was pretty tight to get that in as well.
Ooh yeah, I guess that would've been too much. I vote for the next jam being 2 weeks or so :D
Everything interacts with everything and this especially makes it fun to play
Thank you! I love designing emergent games, this one was no exception :)
The visuals are alright, but the sfx's are pretty limited. The tutorial was mostly clear, I just didn't understand how the pulsing works. There is also a bug with the UI, the counter for the pulses and the mines seems to be switched. I made it to the level with the turret, but couldn't progress since it's just impossible to get around him or to pulse him.
Thanks for letting me know about the bug! The pulse turns off any turrets connected to the wire you pulse, I think i needed to make that bit of the tutorial clearer. Thanks for playing!
I like, how you can either rush through the levels, or take it slow. Especially the mechanic of the turrets destroying each other is very nice.
Thanks! That was my version of the theme, making it so the defenses had intentional errors in design! Was actually trickier than I thought it was going to be I made a couple impossible levels I had to cut after playtesting.
Very great and challenging game. If you add new levels i will play them.
Thank you! I may continue this project ;)
Very challenging. Love the style!
Thanks!!