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Rugburn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #21 | 3.962 | 3.962 |
Creativity | #67 | 3.673 | 3.673 |
WOWIE! (Overall) | #76 | 3.385 | 3.385 |
Visuals | #99 | 3.404 | 3.404 |
Sound | #100 | 3.212 | 3.212 |
Fun | #112 | 3.250 | 3.250 |
Simplicity | #139 | 3.442 | 3.442 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool game. it's a lot of fun to play. the controls are really weird and bizarre but you somehow managed to still make them fun. well done
This was a pretty interesting game to control haha :D
It's honestly impressive how you managed not to turn on the rotation constraints and still got a somewhat functional character controller going ^^
The fluffy pink rug and the strange naked characters were just the right amount of absurdity to suit the bizarre controls - good choice!
It's a bit unfortunate that you can't retry the boss if you die at it. It just gives you a fake victory screen and throws you right back to the start. I would've liked to see what happens after the boss but I got stuck in a wall and lost the fight without a chance .__.
Still though, great game, lots of fun!
Thank you for the awesome feedback! I set the scope of the game small because I was working alone and had no code or art that I could recycle. I could have made it a little longer but I was just happy to finish. So the boss is the end of the game regardless. It's a good point I should have let the player retry the boss over and over. It is bad game design, instead of trying to keep the player in the game my game tries to send them back to my boring menu hahah thank you for pointing that out! I got the character stuck in the roof a few times not completely sure why as the rb collision detection is set to continuous. I will have to have a closer look as to what is happening there.
Anyways thanks for the constructive feedback.
I'm glad if my feedback gave you some form of insight :)
Best of luck with the jam ratings ;)
well i manged to get softlocked but other then that it was fun playing and figuring this game out
Lol yeah the movement in the game is a little crazy glad you had a laugh! Big Thank you for being rating # 50! I will have a firework display in your honer!
Interesting mechanic, coins were well balanced. I don't know how I defeated the boss, I basically jumped towards him head down and that turned out to be a good idea. Loved the animations. Well done!
Thanks for the feedback. Appreciate the comment on the coins. You kill the boss by jumping on him or hitting him with the weapon however if you hit with the weapon you will most likely take damage. If you win or loose you end up on the win screen just for a laugh. Thanks for playing
The sound effect of the tip pop-up became grating. CTRL wasn't a great keybind for me as CTRL+A/S/D/W triggered functions on my browser. Though, I liked the whimsical feel of the game.
Thanks for the feedback. It is very good information for future reference. I used unitys default settings for Fire1 and Horizontal input so you can use ad or arrows to move also you could shoot with the mouse or I added numpad 0 but the information you have provided is super valuable so thanks!