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Glitch Climb (jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #9 | 4.322 | 4.322 |
Fun | #24 | 3.949 | 3.949 |
Visuals | #34 | 4.051 | 4.051 |
WOWIE! (Overall) | #39 | 3.644 | 3.644 |
Creativity | #79 | 3.593 | 3.593 |
Topic | #110 | 3.203 | 3.203 |
Sound | #184 | 2.576 | 2.576 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pls add soundtrack, game could gain a lot if it would be harder. Overall great game fun to play
The game looks awesome on the screenshots and feels very nice to play.
With more variety added, this could easily become a full release.
Well done! Stay funky,
Dez
Nice job, it's actually pretty fun to play!
I would add something to make it more difficult and change the grabbing sound to something less aggressive to add a better feel when you grab, because it so good to keep pushing up with that :D
I once started to fall and grabbed a really high ball, that add a lot of speed :D
Again, nice job :D
Please do a mobile version for this. That's all I can say..... WANT!
once I get the chance, full version will be coming to mobile
Nice and fun game! Maybe you could collect the spheres instead and have a sound play? Could maybe make it more fun.
Nice idea, I had fun playing your game.
In the long run, so round about the 1000, it would be nice if there were any changes.Other colors, sounds, objects ...
thank you for the feedback. Expect the full release to have more features like that. :D
fun little hyper casual game. The game feel of getting momentum by spidermaning the balls is sic.
I just feel the glitch mechanic wasn't implemented idealy. It just seemed frustrating, as the player has no way to predict which balls you could connect to and which turn into glitches the next frame. (except if I'm missing something)
I tried making it so the balls glitch out more the higher you get. Start out mostly fine and descend into madness the higher you get. I guess I'll need to tweak it slightly for the full thing. Thank you for playing.
yea I see, it just seemed like at a certain point it is impossible to get further bc nearly every dot got glitched.
It's not impossible, you will always get a white dot somewhere. It does however get extremely difficult. That was how I enjoy playing games, hard mode for life. :D
I liked the mechanic of not being able to cling to dots around you! But i thought the game was WAY to easy. You could just kinda spam click to go up, and you didn't die for a while when falling.
Yeah, good game ! Interesting mechanic, well done and implemented ! I had fun playing it around, it lacked a bit of a musical touch but that's not important too much.
Good art and designs too, simple but enough.
Well done !
thank you so much. I did try getting sound and music but it caused to many problems and by the time submissions came around I didn't have time to fix them, so I opted to remove them, at least for the jam version.
The game is fun but it is sometimes very unresponsive. I tried to click on some of the balls but it just did not work. That felt kind of unfair and I just ended up clicking left and right on the screen to progress. This could be a good hypercasual game if you tweak it a little bit. :)
thank you for the feedback. I'll try fixing that as soon as I can
OK after some play testing I can't seem to find your problem. I believe you may have misinterpreted the game mechanics. some of the targets will be unresponsive if they are glitching out or if you click too far away from them. if you could be a little more specific with your problem that would help immensely. thank you
Okay I see. Then my problem is that the range of the player is not indicated well enough. I am not trying to shit on your game. And one really really good advice: If someone critizes you, it his only his own opinion. So if you can not understand his opinion at all. Then you don't have to justify yourself. :D Maybe I am just retarded, tbh. xD
sorry if i came across as rude. i was trying to take your problems into account and rebuild the game to account for non responsiveness but couldn't seem to replicate your problem. you have a great game by the way, really enjoyable
Lol, you did not come across as rude. Sorry if I did, fuck. That was not my intention to make you feel that way! You were really polite and told me that you could not find my problem. I was just trying to say that maybe not all criticism is justified because maybe I just played the game wrong or did not understand an aspect of it. :) Thanks for the feedback. Despite my opinion, I liked your game, too. :D
So, is this the new Spiderman game they are talking about :D
LOL..Fun game
coming soon to the ps5
Very fun to play, Great Job man!
Wow, had fun playing this game. I really love the parallax and the glitch effects. and the climbing mechanics is cool too. Overall a great fun game😄
COMMUNITY POST: let's see who can get the best score
https://itch.io/jam/wowie-jam-2/topic/660330/who-can-best-my-highscore
Good game! Got 700-something score (: dropping down is reaaalllyyy sad tho :P
700 is a good score. I have a community post where people can upload their score and compete with each other
https://itch.io/jam/wowie-jam-2/topic/660330/who-can-best-my-highscore
This looks astonishing and feels awesome.
Really follows the topic - bugs can't be more intentional than being game mechanics themselves.
Feels so much polished that I want a mobile release just for the heck of it - it feels complete just as it is.
thank you. A few little tweaks and I intend to release it for both PC and mobile.
This looks astonishing and feels awesome.
Really follows the topic - bugs can't be more intentional than being game mechanics themselves.
Feels so much polished that I want a mobile release just for the heck of it - it feels complete just as it is.
The visuals in this game were really good, from the parallax background to the character/glitching animations! However, I think the game would be a lot better with music and it lacked any sort of goal or way of losing. If you are really determined you can save yourself from any fall, and while I appreciate that you don't have to click directly on the dots, I didn't even have to aim until around 1500 so there wasn't much of a challenge. I think with a little more polishing, though, this would be a really cool game to publish, possibly for mobile!
Unfortunately I didn't have time to implement a high score system for the jam version. As to how to loose, if you fall to far you'll die, I tried my best to help players from dying so they would want to continue playing. Not sure how well that turned out.
I played for like 20 minutes straight so I'd say it worked pretty well! Haha
If you see the parallax effect on the background before even starting the game, you'll know that i'll be a well made game...
And, indeed, it is... I especially love how you use the glitch/bug mechanic on the dots... Awersome graphics, good gameplay, lacks a little bit in music and sounds, but apart from that nothing is missing here... (Maybe having a pause button would have been better, but whatever...)
Only one question: It's infinte or you have a certain score to reach??? The fact that you can't win (i played for a short amount of time (i reach 500, i think...), so, i don't known if it's possible), nor can't you lose made me really confused me...
I wasn't able to put in a high score system in this version. Later version have it. (the version I made a day after I submitted). Music and sound are coming next.
What i was asking is if tha game have an ending goal (A win condition) or not (thus, it's an infinte game).
I was asking that because the game made me think that is an infinite game, but the fact that when i fall i just return where i start (and not die, like in doodle jump and other similar infinite games), made me think that is not (infinite, i mean)
(If you already answered that in the first answer, i'm sorry i didn't quite get it... sometimes i'm dumb... can i ask you to answer more clearly??)
Very Satisfying game, very cool background. I think that a kind of frenzy music would improve the game experience. Well made!.