Play game
VIR US's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #42 | 3.718 | 3.718 |
Creativity | #58 | 3.744 | 3.744 |
Sound | #102 | 3.205 | 3.205 |
Visuals | #146 | 3.051 | 3.051 |
WOWIE! (Overall) | #169 | 2.872 | 2.872 |
Fun | #192 | 2.769 | 2.769 |
Simplicity | #227 | 2.846 | 2.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
neat game! the slingshot mechanic felt very unique and the music was on point. it was a bit too difficult for me though, and an in-game tutorial would be tops. great job creating something interesting and original!
Thanks so much! An good in-game tutorial would've definitely helped make it easier to understand, and we may update it after the jam. Thanks for playing, though!
Show post...
Good Luck
Thank you :)
cool game. the concept is interesting but can be a little hard to grasp. the slingshot movement and the overall gameplay is fun it felt a bit too hard when a bunch of enemies all spawned at once.
if you want to teach the player the game's rules inside the game maybe it would be good to introduce the mechanics one after the other. Maybe at first you start with one computer and only the CA. then after that you add the blue barriers and the AA and at last you introduce enemies and the DB. after that the game continues like it does in the current version
Interesting idea! Thanks for the review and I'm glad you found the slingshot system fun :)
A very good title! I love the creativity of this game, Slinging Viruses at components is quite a unique idea. The visuals are quite nice as well. The game is kinda complex/confusing at first, but once you read the rules through it becomes clear. Overall a good game, well done! :)
I'm glad you enjoyed the title and the slingshot system. Yeah, the game is quite confusing and could do with a more in-game tutorial. Despite that, I'm glad you enjoyed the game!
A really interesting idea :3
If you polish some little things, it could be a better game
But, you made an excellent work :D
Yeah, it's not perfect. I might update the game a little after the jam ends. Thanks for the review!
Ive never seen a game like this, I dont like the background grid, but over all its so polished game, I also couldnt even destroy 1 computer, hard for me :D
I'm sorry! The game is pretty hard and kinda complicated to understand. We were trying to go for uniqueness so at least we got that much!
Neat idea, considerably hard to understand though, especially with the intimidating description followed by the TLDR -> it seems even with that I didn't understand what my objective was and how to reach it. Perhaps there might be a way to introduce the gameplay to the player over time in-game after the jam is complete, that way the gameplay becomes more interesting over time -and- they don't have to learn everything all at once. I had a similar problem in my game.
Yeah, that's definitely our game's biggest issue. We tried something complex but didn't spend any time on a tutorial. :/
The core idea and slingshot movement were really good. It was a little hard to keep track of all those bugs at once (Maybe start with only one and give the player more of them over time, so they can get a hang of thecontrols). Still, the graphics were good and the music fitting. Great job on that one, I had a lot of fun playing!
Thank you very much! Good point with the amount of bugs etc and I'm glad you enjoyed the graphics and music 😁
Cool slingshot and ideas! I agree with what many others mentioned haha. Keep working on it and update it after the jam. You can share it on the discord for sure. Great job submitting a game, pls check out my browser game too~
Thanks so much! And of course I'll play your game whenever I get a chance. :)
I couldn't hear music.... I enjoyed this game it was rly fun but I would put more enemies but less at once like enemy spanning every 5-9 seconds would be ok.
Oh and sometimes you can't move your bug because he is too close to the wall.
Thanks for the feedback! Trying to get the difficulty curve right was really challenging, so it's probably not perfect.
I like this concept, the slingshot works very good!. Well done.
Thank you, the slingshot was one of the main things we tried to get right. I'm glad you liked it!
Nice ideas here, love the slingshotting. Feels kind of overwhelming without any tutorial though. Nice work anyways!
Thank you! That slingshot took us the entire first day of the jam, so I'm glad you liked it! 😂 The tutorial issue is a common complaint; I just wish we'd had time to put one in!
Pretty hard to understand tbh the game could be better if there are tutorials of some sort, music is kinda short but I like the juice and idea, I think u can flesh this out a bit more ;)
A tutorial is the main thing we are lacking, but since we only had 72 hours we could only do so much. :/ Thank you for the suggestion though!
I think the concept of the game is really good, I suggest implementing an ingame tutorial maybe? it would have done a lot better if there was an ingame tutorial of some sorts to kinda introduce the player each bug components :) The game itself is really nice, quite a lot of management! So well done on that :) Good work!
Yeah, a good tutorial was the main thing we wanted to implement but didn't have time for. Thanks for playing, though!
Pretty hard to understand even with the description. Overall, if you work on making it more clear I guess it might become an easy mobile game. Interesting mechanic. Well done
Thank you! We added the "help" section pretty last minute to be a "tutorial", but I can see how a real one would help. A mobile game isn't a bad idea...
Pretty fun, but challenging game.I liked how interpreted the topic in both ways. Good job!
Thanks for the review! I'm glad you liked how we interpreted the topic of the game :) It did take a while to come up with a decent idea 😂
Know the feeling. Took me 1 prototype ?(which took an 1h and a half to make) and an extra 4hs to come up with this: https://literally3d.itch.io/taking-the-w.
Nice little concept here! Very original! I died so fast!
I'm glad you liked it! Sorry, it's not the easiest game. Even I haven't gotten more than two computers in one run!
This was a cool and simple game. I really liked the music and simple art style. Had a fun time playing this one 😄
Also just something I noticed - Instead of slingshoting the bugs, I was able to just drag them to the turrets, the wall, or the components.
And we thought we fixed all the bugs... 😅 Glad you still had fun with the game though! Thanks for playing!
Hey! Just played the game! It took me a minute to undersand the mechanics but very good! I died very fast xD The only thing is that the bug menu is over the bugs so it's hard to move them. And I need to fullscreen the game because the full window wasn't renderized in the browser, so maybe you can change it from the game edition screen :P Great game!
Thanks so much for playing! The bug screen can be brought back down with the "B" button, but in hindsight we didn't make that very clear... I'll go mess with the screen size now though. Thank you for the tip!
visuals a great. Concept is solid. All the text is a little bit of a pain in the butt to go through. But a solid game. 4/5. Bookmarked for later play sessions.
Thanks a ton! I understand the text thing (we kinda sorta forgot to add a tutorial until the very end) but I'm really glad you want to play multiple times!