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A jam submission

Those Perished in ValorpathView game page

No sword can kill these monsters. Protect the ghosts of past adventurers, only they can kill the beasts.
Submitted by Don Tnowe — 1 day, 18 hours before the deadline
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Those Perished in Valorpath's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#294.2144.214
Topic#384.1434.143
WOWIE!#1013.7143.714
Visuals#1463.8573.857
Fun#3483.2143.214
Sound#3543.0713.071
Simplicity#5753.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
No music!!! Ambience FTW.

Credits
just Don Tnowe.

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Comments

Submitted

A lot of stuff going right in this game. I like the designs of the creatures and their animations. The weight of the sword swing feels great. It's got a unique concept that's fun. You didn't need an epic narration but you did it anyways and that's icing on the cake! Good job!

Check out my game if you want :)

Submitted

Pretty nice game with great visuals. It would be better if ghosts could follow you to the new level, but it's still great game :D

Submitted

Great idea, I really liked the atmosphere of the game! But if we consider the mechanics in isolation from the topic of jam, it turns out that you need to spam with ghosts for a long time to complete the level as easily as possible, and going and dying for a few minutes is a very routine and dull task.

Developer(+1)

Thank you! 
I tried mitigating this by making ghosts killable and more aggressive - that way they are harder to protect all at once so most just run into enemies and die, making the grind useless.
I could also add a system that rewards fewer deaths, so the player is less motivated to grind deaths.

Submitted(+1)

These are good decisions, but then the strategy will be something like this - I grind N ghosts, then I go to fight. If nothing worked and the ghosts died, then I start grinding again. Even if the optimal number of ghosts is small with a large number of attempts, grinding will still make up the bulk of the gameplay.

As for me, the optimal solution is to make the number of lives, after which the player dies completely. Until he lives, enemies will not regenerate.

In any case, I liked the game and left a good rating.

Submitted

Great, polished game. The fire guys are a tad too difficult to overcome, and the dashing could do with a few tweaks, but the art and atmosphere is great, the sounds are good, and the game is fun and unique. 

Submitted

It's maybe a little too difficult to defeat the flame ring guys as timing the dash to make it through the flames to protect your ghosts feels like it needs to be super precise. Also a very minor thing is I wish the sword did a little damage so my pre-ghost run feels like I can do more than just tactically die. Otherwise really cool game with an idea and style that could definitely work as a full length game. It's like playing as a support class in an rpg but in a action game instead, which I love.

Submitted

Loved it, visuals awsome, that light and shadows were great, Story telling was cool, got a high rating my friend, at least from me :D

Submitted

Really impressive! I had a bug at the stage with fire circle shooters (segmentation fault), but loved the ambience and mechanics. A bit more feedback would have been welcome (for exactly how long are the ghosts invicible, when you touch them while dashing?)

Submitted

Just played this for the title alone :D

Very nice, but hard game. Does the sword do any dmg at all? :D (a lifebar for the enemys could help or a dmg animation for the enemy).
Really like your voiceover, thumb up.

Submitted

Great game, very immersive <3

Submitted

I really liked how your ghosts would fight for you but im not sure if i was just bad at the game but i couldn't get past the second stage

Developer

Was the dash mechanic not clear/ too hard? Dang it, should've made it protect on touch instead!

Submitted

Very Very cool.

Though i'd say the fact that you often lose your ghosts when failing meaning you have to grind dying repeatedly to get back to full force, makes this far more annoying than it should be.

that and having seemingly no control over the ghosts, losing a run you grinded for because the ghosts flew off screen and got shot is super disheartening.

i reckon a version of this where you could guide the spirits somewhat, and you didn't lose all your progression when you fail badly, could be an absolutely sick game. 


i'm very impressed, even though i didn't manage to kill the ring firing monks a single time