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A jam submission

Accidental DetonationView game page

When you die you explode! Use this power to beat levels.
Submitted by spikyheadtv — 16 hours, 25 minutes before the deadline
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Accidental Detonation's itch.io page

Results

CriteriaRankScore*Raw Score
Topic#234.2504.250
Simplicity#444.2504.250
Fun#593.9173.917
Creativity#684.0004.000
WOWIE!#883.7503.750
Sound#4302.9172.917
Visuals#5672.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
don't have music yet :(

Credits
SpikyHeadTV

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Comments

Submitted(+1)

Really fun to play! I gotta move fast or explode lol Good Job!

If possible, I would appreciate your feedback as well :D

Submitted(+1)

Ayy, beat this one.  Would appreciate being able to tell how big the explosion is, so like andymcgamer said, some sort of radius indicator would be good. Other than that, not much to say. You've got a nice progression of introducing new mechanics and the controls are pretty responsive. Well done!


Developer

Thanks for the feedback, I'll make the blast radius more clear in an update. Can't update it until the jam is over because of the rules.

Submitted(+1)

impressive that you came up with a death based platformer that wasn't about making more platforms

felt good to play, though some of the levels felt like you just had to complete the level twice

Submitted(+1)

Awesome game! the destruction mechanic is great, good job!

Submitted(+1)

Cool game! I liked the interactions with the deaths and walls and whatnot. The movement was very responsive and the gameplay was simple to understand. I'd suggest adding some particle effects or something to indicate the radius of the explosion. Great job!

Developer

Yeah, just don't want the game to lag but I can try.

Submitted(+1)

I had a nice time with this game! Except for the graphics and the missing music it is a game with multiple obstacles and a perfect difficulty which does not get boring till the end!

Developer(+1)

After the jam, I will probably fix one of those things, thanks for the feedback!