Play Experience
Re-Spawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.545 | 4.545 |
Topic | #3 | 4.576 | 4.576 |
Creativity | #5 | 4.364 | 4.364 |
WOWIE! | #7 | 4.303 | 4.303 |
Visuals | #22 | 4.485 | 4.485 |
Simplicity | #25 | 4.333 | 4.333 |
Sound | #81 | 3.727 | 3.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://www.fesliyanstudios.com/sound-effects-search.php?q=footstep
Credits
https://www.youtube.com/channel/UCqrC3nWbfUVjy5Y4gm1VkwA https://twitter.com/BlazerChlopiec
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Comments
Congrats man!
Really cool game, only thing i had problem with, was that jump was a bit too low, it should be just a bit higher, because jumping on 2 block platform was painfull
Hey man, im doing a youtube video review of the jam and would like to include your game into my 10 favourite games! is it ok if i just credit you as "Blazer" ? :)
Definetly!
My youtube review of my favourite 10 games of the jam is out !! Be sure to check that out ;)
Great sound, nice animations, I loved it, it kist ended too fast :) I wanted more challenges, Idea o throwing respawn point was so cool
Great sound, nice animations, I loved it, it kist ended too fast :) I wanted more challenges, Idea o throwing respawn point was so cool
Holy guacamole, this is great! I love that you've taken the "Dying to progress" a lot of games have and took it to the next level. You're not using dead bodies as platforms, and as such I don't have to repeat massive sections of the game everytime I want to progress, instead I move the orb, and the game dynamically follows me, its really cool!
I can see why the screen stays still, but the screen transition between up and down of some segments can feel a bit off sometimes, but other than that a really great game, I'd love to fight a boss or something with this mechanic, see where it goes? Possibly conveyor belts or something for moving the orb.
Thanks a lot for your input! If I had more time I would definetly add jump pads, something that moves the ball in different ways and probably many more. About the snappy camera I knew it was a lil bit off but always moving vertical camera was even worse for me at least it just didn't click with me so I left this one. I recently came up with a very good solution to that problem which is a camera that smoothly interpolates instead of snapping onto the place it needs to go (but the interpolation only occures when you're close to leaving the screen) but I probably won't be updating the game with it. Im really proud of the mechanic implemented in this game, there's so many possibilities you could potentially go with it. Just like you said. Thanks to all of you people leaving amazing feedback that really taught me what is a good mechanic. I might end up actually adding it to my commericial game im currently working on :)
Awesome game, loved the orb mechanic, controls are pretty tight and the visuals are next level!
Great job!
Thanks a lot pal!
Man, how in the world did you finish this inside the allotted time?! Awesome game, very well done!
Thanks a lot! And actually I nearly didn't manage but i guess i got it so haha
Simple but strong idea for this orb mechanic. I like when the core idea of the game is easy to pickup, in this type of jam! Creative as well, it's the first game i see with this interpretation of the theme. Well done!