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A jam submission

C.U.L.IView game page

C.U.L.I STANDS FOR CAN U LOOSE IT ?
Submitted by Vishal Ahirwar — 40 minutes, 40 seconds before the deadline
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C.U.L.I's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1513.8463.846
Simplicity#4063.5383.538
Sound#4612.8462.846
Fun#4832.9232.923
WOWIE!#6482.4622.462
Topic#7052.3852.385
Creativity#7932.2312.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
by myself

Credits
Vishal Choudhry

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Comments

Submitted(+2)

The graphics in this were cool! I was not sure what I needed to do and kept dying? It would be good to have better hitmark feedback against enemies and when they hit you.

Submitted(+1)

I am really sorry if this sounds rude.

This game shows me that visuals and cool effects aren't everything:
I think if you skipped on making the game look so good and put more effort in polishing the game mechanic you went for, it could have been a lot better!

It took me a while to understand that you have to look at your health bar and balance it so it's never full or empty. I reached the end eventually, which was just... a wall.

So no tutorial, no ending, just a shooter with a different health mechanic. It didn't do it for me, I am sorry.

Developer(+1)

but ThnX Dude For Your Feedback
I have very low end PC That’s Why UE4 Crashed again and again…

Submitted(+2)

While the link to the theme is really a reverse health bar, this was a ton of fun to play. I love the way the game looks, and it has a very nice feel. 

Developer (1 edit) (+1)

ThnX buddy :)

Developer(+1)

Please friends Follow me on itch.io page And ThnX ❤️ for your feedback I’m beginner and I don’t have good computer to run ue4 that’s why it took me too much time to do simple things in ue4 U know my Pc Specs Intel Pentium silver 1.10ghz 4gb Ram 2gb video memory

Submitted(+2)

I liked the shooting, it felt really powerful with the recoil and sound.

Developer(+1)

ThnX dude for your feedback 🙂

Submitted(+2)

I like the graphics direction. Seeing that aesthetic pushed further post jam would be cool. The fact walls didn't stop bullets was confusing. As was the gun not firing if you targeted too far away. Had fun doing some double jumps up to platforms to kind of snipe the enemies down. 

Submitted(+1)

Great graphics I managed to "lose" but didn't have the chance to fully read the message because I clicked too fast.

Developer(+1)

Hahaha

Submitted(+2)

Cool game, really dig the visuals! I didn't really grasp the objective / health mechanic. I just shoot the enemies.

Developer(+1)

Haaaahahah You have to loose the Game… U can loose Game when player health goes 0. And if enemies projectiles hit u then your health will increase

Submitted(+2)

Nice game, but I didn't really understand what to do except shoot the enemies.

Developer(+1)

Hahahaha

Submitted(+1)

I would tone down the colours a little, and make the enemies do a lot less damage. It was unclear when dying was a win or a loss. But I like the enemy designs, and the use of post-processing really helps the look. Graphical settings are also very impressive for such a short time frame

Developer

Thnx Bro …