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Bad-AI-Bird's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #40 | 4.378 | 4.378 |
On Topic | #85 | 4.054 | 4.054 |
Creativity | #200 | 3.703 | 3.703 |
Fun | #216 | 3.432 | 3.432 |
Sound | #232 | 3.243 | 3.243 |
WOWIE! | #242 | 3.351 | 3.351 |
Visuals | #314 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
The Music and Sounds is CC0 from https://freesound.org/
Credits
BedPaddy
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Comments
Didn’t manage to beat the high score, but it was fun! The only thing I can say is to improve the visuals, check a palette from Lospec or similar and stick to it, some colors combination (like the grey AI with a light blue sky) aren’t the best. Surely it’s a really good entry, congratulations!
Very fun idea! A good and interesting twist to Flappy Bird, nice work BadPaddy!
nice concept!
nice stuff :D saw your video.
This game is fully playable on mobile! BONUS POINTS!
Only the menu gets cropped a little.
Really nice entry
Thank you! Didn't think of the possiblity to play it mobile :D
Really fun take on the flappy-bird genre, haha. Quite creative and very well done-- plus, the music is great! Awesome job :)
Thanks! Glad you like it :D
It's a nice cool twist on the flappy bird-type games. Good job!
Thank you!
So cool ! The only thing that bothered me is the difficulty, how did you manage to get to 355 ??? Maybe you could slow down the power up to make it easier to grab ? Anyways awesome finished game (even more amazing considering the time given to make it)
I could adjust the difficulty. Maybe I'll do that after the Jam. And for the score... I wrote the wrong highscore this one I got when the game was unfinished... The real one was 252. I changed it now. Thanks for playing!
I managed to get more than 100.
Fun remix, but sometimes when I'm sure the AI will pass, it hits something.
Like I said: The AI is stupid :D, Thanks for playing!
Nice game! Love the idea behind it!
Thank you!
A really wowie and simple concept! The only negative thing I found was that it gets difficult to grab the pieces eventually, because you have pintpoint click on them, so perhaps a bigger grab radius or something would be cool. So that if you slighly press next to it you still grab it.
What would probably also work well would be mouse cursors! One default state and one grabbing state to have some more visual indicators if something has been grabbed.
Overall super solid and polished really well!
I think I can implement those two features pretty easy... Maybe I'll update it after Jam! Thanks!
noice game.
Thanks!