I really like this game! Some of the sentences coldn't be translated... Great game! Enjoyed it!
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Sonrise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOWIE! | #90 | 3.708 | 3.708 |
Creativity | #147 | 3.833 | 3.833 |
Sound | #157 | 3.417 | 3.417 |
Fun | #169 | 3.542 | 3.542 |
On Topic | #198 | 3.750 | 3.750 |
Visuals | #236 | 3.625 | 3.625 |
Simplicity | #335 | 3.667 | 3.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
The music used is made by Dark Fantasy Studio, which has a lot of royalty free SFX and music.
Credits
Julian Kehne
Comments
I'm glad you still liked it with the missing translations!
The translation issue as far as I know happens when on a German system, it's because I didn't know Unity picks the language based on the OS and I had German translations enabled, but not filled in/filled in wrongly ! I hope it was still okay, because most of the instructions, input etc would've been displayed in those sentences.
Cool platformer!
- When the AI just decides not to jump, it's incredibly infuriating
- The game is a creative use of the theme
- In the earlier levels the game sometimes spawns you looking the wrong direction, depending on which direction you die in. Can be annoying
The overall game is fun and creative, good work!
Very creative,fun little experience.Controls is very bad,but i think it on purpose(?)
Be better to make cursor match box size,so you can more easily see where you add it too.Just add circle or cross in center and make size bigger)
This is my only complain.Good job!
I like the idea of you helping the ai for a change instead of the ai helping you.
I really like the concept but it is too difficult. Upon death it shouldn't stay flipped, it adds to the frustration. I am going to continue playing, because I am curious about the story.
The story for some reason reminds me of my own game, even tho they have nothing in common so far, (except an ai talking to the human player).
Also I think I jumped out of bounds of the killbox, I was falling continuously lol
First of all! Congrats on making it out of bounds, that's an unofficial achievement! Killbox sounds like an interesting concept, I've just used trigger areas and I guess the one you jumped over was too small or missing? :D I already got the feedback that I made an excellent rage game, unintentionally. Maybe that is my specialty as a game dev?
Very beautiful game with amazing music! Everything is smooth and feels polished. But is gets very difficult at some places. I am currently stuck at the final level I think. Will try again because the world is so cool and I want to know what happens at the end.
This is really good! I like how juicy it feels and the mechanics are really solid, definitely something that could be expanded upon! My only criticism is that it seems to have a bit of a difficulty spike really early on, but that's expected for a jam game. Really good, hope you continue development!
cool game, the graphics and visuals are amazing <3 king of challenging but I love the concept <3
I would love if the background clouds had a parallax effect, i loved the gameplay and the art choices :)
I can tell a ton of work has been put into this! The menu, the buttons and the movement feel really good. I love the music also. Here's some more feedback:
- It's kind of tricky to place blocks with a moving camera, maybe you could try making levels with a fixed camera, or alleviating it some other way like slow-mo or freezing?
- It would help to make the player always face the same direction when spawning, it kind of distracts the player when it doesn't start out the same the second time
- The difficulty curve is pretty rough, but that's to be expected from a jam game and you even mentioned it in the description
For a second game ever this is really awesome. Fantastic work! Großartig!
Thanks for the great feedback! I did try and polish it a lot, that's what I found out is what I really love about making games!
As for the difficulty curve, it's a roller coaster! Level 3 is insane and then it goes downhill to relatively easy and back up again towards hellish proportions in the last level! Even got feedback that I made a really good rage game, which was not intended :P In the flow of making a game in a short time it's difficult to measure the difficulty.
The spawning is a simple fix probably, I was too lazy to fix it and should have prioritized it more.
I didn't even think about the camera moving too much. First time using cinemachine and I was like "Yep, don't have to do anything and it looks smooth" And slow motion is frying my brain right now, that would've fit so well.
Danke!
Great game in every way
It's just that my reaction is slow and I'm stuck in the third level
Nooo, it's all about the timing and not too much of reaction time, and yes I made that way too hard and didn't realize it. The next levels, besides the last one are much easier again. I'm definitely adding a level select for the next game! And thanks for the feedback!
Edit: Idk if you want to try again, but I've made a video about how I play level 3 ^^ Maybe it helps:
The visuals are really nice. Cool game. A bit hard sometimes but had fun
Great game, the blocks were really hard to place, and i got stuck on the 2nd or 3rd level, also the player goes in a random direction when spawning, other than that great game!
Very Unique game, was very fun to play.. it had the WOWIE aspect that's for sure.
The AI is really cool actually does what you want it to do, jumps at the right time and all!
Great game!
Really cool game! It’s a bit hard but maybe I’m not the most epic gamer
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