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A jam submission

In Gods HandView game page

Submitted by Joshiii03 — 16 seconds before the deadline
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In Gods Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1373.8573.857
WOWIE!#2873.2143.214
Fun#3713.0713.071
Visuals#4413.0003.000
On Topic#4613.0003.000
Sound#4632.7142.714
Simplicity#4643.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Nicolas Poggi ( instragram @nicopoggi_music)

Credits
Hephaistos studios

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Comments

Submitted(+1)

Interesting idea, needs more polish, could be better visually and graphically. 

Submitted (1 edit) (+1)

short but fun !

Submitted(+1)

I short little building game! I like it! The mining was a bit inconvinient at first but I got used to it pretty fast! Good Job!

Submitted(+1)

I got stuck at one point, for the rest nice job!

Submitted(+2)

Nice 'n fun little building game, and not what I expected given the icon :D

The game had no bugs, and I was able to finish it without issues. I also liked spamming the basic yet simple particles at the end, it was a nice touch!

Honest feedback time! In know it's a jam game, and it's kind of expected for those to have issues, so if you want to improve yours at some point, there are some things you might want to address :D

  • You have a lot of screen space that is not use for gameplay, maybe zoom the camera a bit?
  • The jump feels too floaty, and/or doesn't reach high enough
  • The game lacks audio feedback for ingame actions, it was hard at first to know if I was accomplishing things or not, most notably when trying to mine.
  • The music doesn't really fit the game I think, and it became annoying real quick. 
  • The auto-placement of the blocks is a good idea, but for the section when I had to build a wooden roof, I had to actively avoid the crafting bench, and it was annoying. You might want to let player place and destroy blocks at some point? That way I could reach the top of the roof and finish my building task without interference? You could even make it so you can't go to the next stage if you have out of place blocks? Or go the opposite way, design it as a puzzle game, and leverage this kind of limitation into the level design to create fun challenges.
  • And the obvious and expected: add more content (levels, blocks, crafting recipes, etc...) ^^

Overall, a fun idea, that could become a really nice game with a bit more polish!

Submitted(+1)

Really fun game!  I like the simple artstyle, good job!

Submitted(+1)

Neat little game, and very creative.  I think the concept is worth exploring further.

Submitted(+2)

Fun game and interesting concept. This genre needs a twist like this, and the idea deffinetly has potential beyond a three day jam. Music is a little intense for the vibe of the game, and some sound effects whould do nicely. Great submission!

Submitted(+1)

Cute concept, Joshiii! It's your typical resource gathering/crafting game with a twist!

Submitted(+1)

Not sure how much on topic this is. I guess I'll have to see more entries to set my mind on it :)

Other than that good consept. Played till the end and wanted to see what's next

Submitted(+1)

This was my favorite so far. The music had me jazzed the whole time; I ran into a small issue (but maybe it was designed this way??) where I kept accidentally turning my logs into sticks when I needed to finish  the roof. Could have just been me goofing though. Great jam entry!

Developer(+1)

Thanks for the Comment.
Yes probably the crafting table was bit misplaced for building the roof.
But atleast you had enough sticks i guess.

Submitted(+1)

Haha indeed I had sticks for days. Really I had fun  with this

Submitted(+1)

Well, the concept is good and I like it, but it has a few issues. The main is that I couldn't craft second stick when I dropped and lost somewhere on the ground second, which is the main thing that bothered me. Also, the cam is too zoomed away, which could be fixed by setting the game on fullscreen, im just dumb, and the controls just didnt feel intuitive. On the other hand, the concept is good, it's simple and, if you made it more intuitive, it could be a great timekiller during long and boring ICT lessons.