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Diet Games
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We've gotten a bunch of comments telling us our tutorial is unclear due to difficult to hear voice lines, which is fully understandable. Therefore, here is a little mini-tutorial to hopefully make the controlls and systems clearer.
Control:
WASD to Move
Right Click to turn droid
Left click to use Claws
Guns:
Some guns require a condition to be met before fiering:
Shotgun requieres an enemy to be to its right to fire (Fires after a short delay).
Machine gun starts charging up bullets when an enemy is behind it, fiering a barage of bullets after the charge(More bulets the longer the charge).
Systems:
In the modification menu, click on a weapon-icon to select it, then click again on a space around the droid to use it in your next run.
Hope this makes the game mecanics understandable!
Ps: Some of the brain tanks in the levels are movable, try finding them all!
We've gotten a bunch of comments telling us our tutorial is unclear due to difficult to hear voice lines, which is fully understandable. Therefore, here is a little mini-tutorial to hopefully make the controlls and systems clearer.
Control:
WASD to Move
Right Click to turn droid
Left click to use Claws
Guns:
Some guns require a condition to be met before fiering:
Shotgun requieres an enemy to be to its right to fire (Fires after a short delay).
Machine gun starts charging up bullets when an enemy is behind it, fiering a barage of bullets after the charge(More bulets the longer the charge).
Systems:
In the modification menu, click on a weapon-icon to select it, then click again on a space around the droid to use it in your next run.
Hope this makes the game mecanics understandable!
Ps: Some of the brain tanks in the levels are movable, try finding them all!
Fun take on the theme, its not often you see a metroidvania beeing submitted to a game jam. I found myself dying because by changing my functions more often than the enemies or lava however. One fix could be to have the player only take damage when entering the functions menu, not when moving things around. Overall, good submission!
Thanks for the feedback! To emphasize the AI portion of the game we made some weapons have certain requirements to fire. Shotgun triggers when there is an enemy to the right and fires after a short delay. Machinegun starts charging when there is an enemy behind it, and launshes a barage of bullets based on how long it was charged. We didn't have the time needed to make this visually clear in game, apologies for that!
Yeah, sorry about that. When recording and modifying the voicelines ,we listened to them whitout music or sfx. It was possible to tell what was said, in contrast to what often occurs in game. Because the sound system was one of the last things we managed to do, we didn't have time to fix the issue. :/ Thanks for the feedback though!
I adore this concept! Not only was it fun, it was also original and fit the theme well. As for things I can criticise is the lack of levels and animation, altho I understand your lack of time. I whould also like some sort of indication on what the enemy is going to do so that I can play around it.
Good job!