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A jam submission

DodecAIView game page

Simple Jump 'n' Run about an AI fixing a Factory
Submitted by Dr__Dirty, NCC_1701D, LenniCodes — 3 hours, 39 minutes before the deadline
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DodecAI's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#474.3334.333
Sound#533.7783.778
WOWIE!#1023.6673.667
Fun#1653.5563.556
Creativity#3373.3893.389
On Topic#3943.2223.222
Simplicity#4013.5563.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
We made it

Credits
objectObject, NCC_1701D, Dr__Dirty

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Comments

Awesome! It's so smooth and beautiful! Good job, guys! I really like it. Good luck! 

Submitted

amazing game love the artstyle !

Submitted

Graphics are solid and the design on the main character is really good, the springs are fantastic! A lot of great work went into this! It really is impressive! I think the jump might need just a little work though - it feels just slightly unresponsive - but thats a very small point.

Submitted

This game is so polished! Art, platforming, level design, collision, everything was smooth. I especially liked the way the AI's "springs" behave. It gave me Abe's Oddysee vibes for some reason, especially the intro or the falling rocks!

Submitted

Best graphics I've wieved so far, but there is no real ending...

Submitted

Really cool game!

Submitted(+1)

The music and the graphics are on top!

Submitted

Really fun, animations were smooth, the dodge 3d stuff in 2d was really cool, the backgrounds were amazing and watching your factory getting better when you fix them was really cool, but I don't understand the efficiency thingy, the configure thingys were really easy to get and took like 5 seconds, so there is no reason to not take them, I think that they should be pretty hard to get, so they would be like strawberries in Celeste, because now there is 0% reason to not take them.

Developer

Thanks for the detailed feedback! The efficiency and configure score are the same thing (I didn't realize we used different names for it lol). The overall efficiency is calculated by multiplying the three scores of the levels (for example if you have 80% at every level the overall score would be 0.8 * 0.8 * 0.8 = 0.512 = 51%). The collectables could've been harder but we decided to make them easy since they are essential for making progress and not completely optional like celestes strawberries.

Submitted(+1)

Controls are a bit wonky but I enjoyed the game and art/souns is amazing <3 Well done ;)

Submitted

Love the visuals and overal soild game!

Submitted

I really liked how the platformer character's body parts shift around and rotates when moving. I will say that completing a level at 100% configured did not have much feedback, but overall, nice game.

Submitted(+1)

The visuals are amazing, sound design is also very good. Very animated. My only critique is that the camera movement to me isn't very smooth, but you do get used to it. Overall a great game for the jam.

Also, it would be awesome if you could play and rate my game as well!

Submitted(+1)

I don't like platformer games, but i did like your game!
It's polished, has a lot of small details, which make this game feels alive

This is good, thank you!