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A jam submission

Robot PanicView game page

My first complete game and submission for the Wowie Game Jam 4.0
Submitted by NicolAme — 6 minutes, 44 seconds before the deadline
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Robot Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#444.3524.545
Fun#953.7433.909
Sound#2043.3073.455
Visuals#2263.6563.818
WOWIE!#2863.2203.364
On Topic#3283.3953.545
Creativity#5112.9593.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Comes from OpenAI MuseNet generator

Credits
NicolAme (me), and my friend Pic-Wic for testing it

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Comments

Submitted

Fun and simple top down shooter. I liked how the amount of sides an AI had, it cost that many lines. I also liked the simplicity of the visuals. I do have a couple bits of feedback:

  • The SMG (I think that is what it was) didn't really do enough damage, especially for the range, and the sniper (I also think that is what is was) was outclassed by about everything due to the low rate of fire, and that it didn't do enough damage overall.
  • The game did feel a bit too easy, I got to around wave 10 or 11 and I only had to occasionally grab some more lines to get more AI's, so a more exponential difficulty curve could probably benefit the game, and the player seems to gain power exponentially.

With those 2 issues aside, it was a fun game!

Submitted

Love the title art, good gameplay, amazing work!

Submitted

simple gameplay unique art and this become a great game jam game !

Submitted(+1)

Really liked it! The visuals are simple but effective :)
After reading the comments I was able to play the downloadable version ^^ 

Submitted(+1)

I like the simple gameplay and the sound effects and overall I enjoyed playing it!

Developer

Thanks :-D

Submitted(+1)

It was emotional pain

At first, I had friends. Very loyal friends.. but. ALL OF THEM, all of them were killed. Right there I made up my mind, I would destroy every single one of those red shapes. As I played I killed them and made new friends. But my new friends, they died too. I was feeling desperate, I started thinking I was in an infinite loop of losing my friends, making new friends and most painful of them all, losing them again. I stopped making friends. But I was alone. I felt sad. Then I realized I had 50 energy things. I made a lot of friends. An army of friends. But that boss. It had a shotgun. It killed my friends. No. I couldn't take it. I killed the boss. And continued playing. Until wave 25. There was another boss. I was alone and feeling sad. I was killing that boss too. Right when I was killing it, I realized. That boss, it HAD FRIENDS. I killed the boss. I killed it's friends, was I the bad guy. Was I the world's enemy. I made up my mind. I would save the world. By killing the biggest thread, myself. But there weren't any enemies. They weren't coming. And then I remembered. I remembered my first friends. The vow I made back then. TO KILL ALL OF THEM. I had done it. But I couldn't save the world. But, but do I need to save the world, No I wasn't trying to save the world from the beginning, I was trying to save my friends. Then I realized, I can have friends. I CAN. There aren't any enemies left. I made 2 friends. I only had 14 bars. So now I have 2 friends. 8 and 6. We will live together. FOR ETERNITY.

Submitted(+1)

Really nice and simple game!

Wish health pickups could heal my frienly guys too :(

If I'm actively running away from lets say weapon pickup I think it should stop followong me after few seconds.

Developer

Thanks for feedback

Yes, I should have fixed this kind of detail (I thought badly the system of the items, I should have made them takeable by all the allies)

Submitted(+1)

Amazing job, feels very polished and is a job well done. The shoot sounds were quite a bit louder than the chill music. (Good music) Very nice presentation and graphics. As others have mentioned, it wasn't very intuitive. Perhaps a tutorial? 

Submitted(+1)

Those shotgun dudes are brutal

Submitted(+1)
  • reasonable first game twin stick shooter
  • could use some UI to indicate what button to press to activate the paid for power ups
  • the volume sliders appear to be incorrectly setup ( you need to use some log functions to turn the slider position into the value to use with the mixer setting itself)
  • graphics were clean and crisp
  • I would change the pickups to a different shape, they looked like a bugged out health bar that didn’t go away correctly
Developer

Thanks for this feedback, I'll try to improve this kind of things for my next game, it's true that this game isn't completely intuitive

Submitted (1 edit)

it appears that something wasn’t setup correctly:

Unable to parse Build/RobotPanicV1.1WEBGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header “Content-Encoding: br” present. Check browser Console and Devtools Network tab to debug.

the downloadable version is windows only and is incorrectly labeled with Linux and MacOS

Developer

yes I know, and I'm really disappointed because I noticed it 1 minute before the deadline...

sorry for the incorrect label, I'll correct this

Submitted

My record is 158! Is it good?