Play Experience
AIrt museum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #176 | 3.375 | 3.375 |
Creativity | #180 | 3.750 | 3.750 |
On Topic | #246 | 3.625 | 3.625 |
Visuals | #441 | 3.000 | 3.000 |
WOWIE! | #490 | 2.750 | 2.750 |
Fun | #582 | 2.500 | 2.500 |
Simplicity | #701 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
AI
Credits
Stickman2777
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Comments
Cool to play with the idea of AI generated art! It was a little bit grindy having to go back and forth right across the screen but I think that was just emphasized by some iffy hitboxes. If those were more reliable I think it would have been okay! It was pretty difficult to click on the customers properly for some reason, I ended up spamming the right click over them a lot and just hoping... Definitely felt like an overly edgy art gallery event though - great work on the atmosphere :D
An interesting concept with a relatively simple gameplay loop that leaves a bit of strategy available Like trying to abuse how long the AI takes to paint to clean some frames, or using the fact you can move while it's painting to stand right next to the person who wants the painting, etc.
Though I will say the hitboxes and the areas you can click are very vague and they're not super responsive throughout. Which is unfortunate cause if they were then it would be a really interesting high score sort of game. It just gets bogged down when some of them decided to not take the paintings.
Also the tutorial, while not bad, did make me think it was interactive, which was surprising when it wasn't interactive, considering how it was setup with you running around the level.
It sort of makes sense, but it had me very stumped for a moment as to whether or not something was very very broken in the game. Had to restart and then go play the game straight just to make sure.
Ignoring that bug though, overall it's a relatively nice high score game with a good incentive to not fail, no one wants their cute little robot to die of course. As well as some relatively expressive NPCs, at least at times, though it seems like they mostly are only expressive when VERY angry.
The only real "mechanic" suggestion I'd make is to add a bit more juice, mainly meaning showing number when you get money, to give a bit of nice feedback on it, or a bit more feedback on when the painting will be done. Would make the game feel a little more rewarding throughout mainly.
Liked the concept, art and sound design, failed to become successful :D
At first I thought there is only one frame in the tutorial and was happy to find more after 2 losses. Albert is sweet btw :)
I like the simple graphics. And your sound design is pretty good. But submitting 1 minute and 10 seconds before the deadline, that's what I call a close call!
Isn’t that normal in a game jam? I thought my 1 minute and 30 seconds was close until I saw a guy with 53 seconds😳
Thanks so much! Jonas extending the jam by an hour saved me
Tutorial was a bit confusing at first, thought I could interact with the tutorial. Loved the art!
Thanks! The tutorial was a rush job in the last 30 minutes lol
Nice take on the theme - i do think a tutorial of some sort would be helpful though , i struggled to find out how to play for a few minutes
I like the concept here, I must say I made some pretty fantastic art. I might need to give up my day job and become an artist... on second thought I better not. Good jam entry!