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A jam submission

In Hot Water!View game page

An ice cube must escape a boiling planet. Made for the Xanderwood Summer Jam 2021.
Submitted by Xenoparrot — 3 hours, 42 minutes before the deadline
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In Hot Water!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#133.0003.000
Sound & Music#142.7502.750
Overall#153.0003.000
Art & Graphics#182.4172.417
Theme Relevance#192.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I did my best to finish the game but I had to give up in the end, the Push and Pull mechanics weren't working right so I got to the last jump but couldn't make it to the Ship. 

Developer

No problem. I'll just have to take this lesson to heart next time. But thanks for trying and letting me know how it went!

Submitted(+1)

Other than being pretty difficult right from the start, I thought it was a fun and creative puzzle. The map was a great idea! Helps the player out alot! Good job!

Developer(+1)

Thanks! I'm glad you had fun. I definitely learned a lot more about difficulty curves from this jam, so hopefully I won't make another difficult from the start game. Still, thanks for playing and leaving feedback!

Submitted(+1)

VERY NICE 👍👍👍

Developer(+1)

Thanks!

Submitted

:D

Submitted(+1)

I liked it! It was brutally tough, though. I liked the difficulty level, but it was frustrating at times because I felt like I didn't know how to use the push/pull attractors effectively. It would also be great if the game saved upgrades as you collected them.

I honestly like how the ice cube looks, even though it's very minimal, the beveled transparent cube is *chef's kiss* perfection. The overhead view in the corner was also hugely helpful towards making jumps, though it would have been even more helpful if it was an isometric projection camera instead of a perspective one. Nice work!

Developer

Thanks for the suggestions! I think I will try an isometric projection camera, see how that looks. I'm glad you loved the cube too, I was debating with myself if I should just use a regular cube or go model a beveled one. I like the effect it has now. Thanks for letting me know it was brutally tough, definitely a sign I should make changes. Thanks for playing and leaving feedback! 

Submitted(+1)

To clarify a little bit-- I think the difficulty would be okay if you changed some other things around. Right now, though, it feels like I do a lot of work to get an upgrade, or to get to another section of the level, and then one mistake ruins it all. Having checkpoints, or a few hits until you die, or just saving the upgrades would go a huge way towards fixing the difficulty issue-- I don't think the mechanics of the game itself need too much tweaking. (:

Developer

Oh, well in that case: 

  • there already is a way to set your own checkpoints. Just press R to set a checkpoint wherever you stand. Pressing P resets it to the start too, just in case. I really wanted to make sure a single mistake never ruined your progress in the game. I get if that went unnoticed in the wall of text for the tutorial. 
  • And the upgrades are saved until the game ends. As long as the cloud of smoke is black, you still have the extra power.  Not sure how to clarify that any other way. Maybe some more text. Hopefully there's no bug erasing your progress, because that definitely would be a problem. Another problem could be that it's not obvious you have extra power, again my bad.

In any case, thanks for clarifying what you meant!

Submitted(+1)

Oh, you're totally right. Whoops! Thanks for your patience, I also improved my rating for you (:

Developer

No problem, this dialogue was fun! And thanks so much for improving the rating! It means a lot. :)

Submitted(+1)

jet simon basically covered what i was going to say, very difficult in the beginning.

Developer(+1)

Thanks for letting me know! And thanks for playing!

Submitted(+1)

you had great ideas btw! Very promising, just switch the difficulty curve there

Submitted(+1)

Hey!

This game was fun. Tell your friend they did a great job on the banner/image :)

I would say for this game

The Good

  • The controls felt pretty decent for a jam game. I felt a bit slippery at times but I was also literally a piece of ice. So it can be excused.
  • I liked the dash mechanic.
  • The minimap was a great idea as it helped me land jumps I was otherwise unclear about.
  • The story was really charming. I like the idea of icecubes taking a rocket to space.

The Stuff That Could Be Worked On

  • I feel like the difficulty could ramp up a bit slower. It seemed liked I needed to use the dash from the start. It would be nice to start on some easier platforms. Though balance is one of the hardest parts for game dev stuff.
  • Some more SFX would be nice


Nice entry! Good job.

Developer

Thanks for this awesome feedback! I'm glad you liked the story. It's also good to know that the difficulty was unbalanced, now I know what to fix. And I should definitely visit freesound more often now that I know about it. Thanks so much for leaving such helpful feedback and for playing my game!

  • I never knew I could use bullet points in comments, that is so useful to know!