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In Hot Water!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #13 | 3.000 | 3.000 |
Sound & Music | #14 | 2.750 | 2.750 |
Overall | #15 | 3.000 | 3.000 |
Art & Graphics | #18 | 2.417 | 2.417 |
Theme Relevance | #19 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I did my best to finish the game but I had to give up in the end, the Push and Pull mechanics weren't working right so I got to the last jump but couldn't make it to the Ship.
No problem. I'll just have to take this lesson to heart next time. But thanks for trying and letting me know how it went!
Other than being pretty difficult right from the start, I thought it was a fun and creative puzzle. The map was a great idea! Helps the player out alot! Good job!
Thanks! I'm glad you had fun. I definitely learned a lot more about difficulty curves from this jam, so hopefully I won't make another difficult from the start game. Still, thanks for playing and leaving feedback!
VERY NICE 👍👍👍
Thanks!
:D
I liked it! It was brutally tough, though. I liked the difficulty level, but it was frustrating at times because I felt like I didn't know how to use the push/pull attractors effectively. It would also be great if the game saved upgrades as you collected them.
I honestly like how the ice cube looks, even though it's very minimal, the beveled transparent cube is *chef's kiss* perfection. The overhead view in the corner was also hugely helpful towards making jumps, though it would have been even more helpful if it was an isometric projection camera instead of a perspective one. Nice work!
Thanks for the suggestions! I think I will try an isometric projection camera, see how that looks. I'm glad you loved the cube too, I was debating with myself if I should just use a regular cube or go model a beveled one. I like the effect it has now. Thanks for letting me know it was brutally tough, definitely a sign I should make changes. Thanks for playing and leaving feedback!
To clarify a little bit-- I think the difficulty would be okay if you changed some other things around. Right now, though, it feels like I do a lot of work to get an upgrade, or to get to another section of the level, and then one mistake ruins it all. Having checkpoints, or a few hits until you die, or just saving the upgrades would go a huge way towards fixing the difficulty issue-- I don't think the mechanics of the game itself need too much tweaking. (:
Oh, well in that case:
In any case, thanks for clarifying what you meant!
Oh, you're totally right. Whoops! Thanks for your patience, I also improved my rating for you (:
No problem, this dialogue was fun! And thanks so much for improving the rating! It means a lot. :)
jet simon basically covered what i was going to say, very difficult in the beginning.
Thanks for letting me know! And thanks for playing!
you had great ideas btw! Very promising, just switch the difficulty curve there
Hey!
This game was fun. Tell your friend they did a great job on the banner/image :)
I would say for this game
The Good
The Stuff That Could Be Worked On
Nice entry! Good job.
Thanks for this awesome feedback! I'm glad you liked the story. It's also good to know that the difficulty was unbalanced, now I know what to fix. And I should definitely visit freesound more often now that I know about it. Thanks so much for leaving such helpful feedback and for playing my game!