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J Is For Junction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #14 | 4.005 | 4.200 |
Innovation | #17 | 3.623 | 3.800 |
Overall | #18 | 3.623 | 3.800 |
Fun | #25 | 3.242 | 3.400 |
xkcd-ness (how well it matches/interprets the comic) | #46 | 3.719 | 3.900 |
Audio | #54 | 1.621 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to xkcd comic / 'what if' article the game is based on
http://xkcd.com/1116
Please list any pre-made art/music/other assets that you used.
xkcd Font
Team size
1
Team's social media links:
https://twitter.com/GastricSparrow
Anything else you want players to know before they play?
Enjoy!
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Comments
Overall, I really liked this. A fun take on the comic idea.. and trying to control traffic was really neat. I even tried just letting one lane go, but you lose if there is a pile up! :D So great! I also loved all the different pop-ups when you got a crash. So funny. :)
A couple things that could make it better:
- Sometimes pedestrians would get hit, but had never showed up. The art never showed at all. Which felt cheap.
- I could get a MUCH higher score by doing nothing. (I got over 6000 points by just letting all traffic lanes flow). I feel like the randomness on each lane should get a crash almost immediately if you don't stop traffic at all.
Overall, super cool concept! Nice job.
Wow, a detailed post that points out rooms for improvement yet is encouraging and complimentary... You're the commenter of my dreams.
Congratulations, you found the 7th and last ending! I'm proudest of that one. Reference AND pun, it has everything.
Right, the "phantom jaywalker" bug started after my patch to lessen the pedestrians' impact as walking death machines.... I guess I can't win with these bugs :) And yes, I'm aware of how relaxed the gameplay can be. (That was after I lowered the difficulty for my non-gamer gf). I will fix these, but I'm already going at it on another jam haha. One day, one day I will have time... Anyway, thanks for playing and commenting, I really appreciate it!
Nice, really well done. Just wanted to point out that I got to 5000+ points because I didn't press any buttons...maybe not supposed to happen?
Thanks! Cars spawn at intervals, so yeah. A little more balancing is needed. Or you can pretend I made a really nice screen saver!
so good :)
Thank you, that means a lot to me ! :D
How do I start it?
Just download and execute? I’m on a Mac and only tested on Mac and Windows 10, but if you have trouble with authentication:
- On Windows, click More info > Open anyway.
- On Mac, open System Preferences > Security & Privacy > Open anyway
It is just crashing... Could you make a web version?
sorry about that.. i’m new to the process. I’ll try later today. Thanks for visiting anyway!
Thanks!
May I ask what platform you're on?
Have you tried both the windows and windows 64 bit versions?
I disabled my virus protection and it worked! I played it and although repetitive finding the initial correct pattern was a puzzle. Yet it seemed impossible to do anything about the jaywalkers. One just flat out walked into a stopped car and I lost once. I did love the game over comics though XD! Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released: https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg
Thanks a lot for the feedback! I wanted to make people hate jaywalkers, but not that much xD. Will probably update it. Cheers, will look forward to your video
My XKCD game jam analysis is out!
I watched it, and it’s the best analysis of the jam i’ve seen so far. Bit sad I didn’t make the cut, but that just fuels me for my next jam!
Are you planning to work on more jam videos? You can really build a fanbase that way, since it’s hard to compete with popular video analysis Youtubers. Start with small jams and then Ludum Dare. Either way, you got a subscriber!
You made this from an engine you never used before? Impressive!
thank you! I found the Godot workflow similar to Unity, but the node tree feature makes it very easy to organise.
I quite enjoyed your game as well!