Awesome game! I binged through it and didn't even realise how many levels I'd done :)
gastricsparrow
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What a detailed and thoughtful comment! You are very much correct that the balance needs work; the enemy spawning was done in the last 2 hours so I cut some corners and did not have time to balance haha. My original vision if I had time was to have the larger numbers be something like 5+ so there's room for different choices. First thing I would do for a patch is definitely to cut the amount of 7-8-9 and X-Y-Z. Thanks again for enjoying the game!
No time for audio unfortunately! I used a dictionary that came with the WordGameDict package for Unity, but curated it a little bit. You can find similar dictionaries quite easily, they tend to just be text files with one word per line. Thanks for the compliments and good luck if you do end up making a word game!
It was a bit hard to get started because of the lack of instructions, but I wouldn't count that against the game at all. In fact I like the lack of handholding. I enjoy backtracking which was greatly helped by the fast movement, and figuring out the correlation between checkpoints / gates and objects. A bit of polish and this can be a truly enjoyable adventure!
My score was 3570! Unique game, almost like a minimalistic Survivors game. Definitely want to see more things implemented, but the core is very satisfying. One thing I would try to fix is that movement buttons don't always line up with what I'm doing, like it's pushing back against me. If you can get that fixed, you have a neat core game loop that has a lot of potential. You can add more abilities, upgrades, different events, enemies, etc. Good job!
I think this is quite original, and has a lot of potential. I'm aware you ran short of time, so no need to dwell on what's missing, but for what I'm seeing, I really like the unique application of pixel art in 3d space, and the cool enemy types. The weapon upgrades could also make for a really interesting system too.
Puzzle game creators have a few obstacles in jams. First is conveying the unique concept across quickly; second, exploring the concept in a way that keeps the game fresh; and third a good difficulty curve that lets players learn and open their mind up to everything possible action that the unique concept allows them to do. You've overcome all of them to such a degree that it's very impressive. All the controls, graphics and music (which are great too) aside, this is a solid game in its own right, jam or not. Congrats!
Thank you so much for the kind words! I've added a banner which hopefully will help with confusion. I had some ideas with upgrades and abilities to make it more thinky and interesting, but no time to execute all of it, so I would like to expand on this game in the future. Your feedback is much appreciated!
Pros: Great art, nice feel with the physics. The gameplay is reminiscent of Celeste or Super Meat Boy, while the dodging of squares reminds me of the World's Hardest Game back in the Flash day. Challenging and makes you want to keep improving. And using the dress to hover is very unique!
Cons: Tough game, but as someone who also made a game that's way harder than it should be, I completely understand with the time limit. If you were to make this without jam pressure, I would suggest having checkpoints slightly more frequently, and IMPORTANTLY reduce the waiting time when respawning. That would really help players get right back into it and less likely to feel frustrated. And I wish the controls were slightly more modifiable. Shift + Space is very awkward for me personally. I think for platforming games, a hack for jams would be to have multiple options for each button, like WASD / arrows to move, Space / Up to jump, Shift / J to dash. Then players can use what they want.
Anyway, great job!
Very creative interesting idea! I think there's a lot of potential here. I was just a bit confused on what the climbers will do. My suggestion if you expand on this (sorry if you had this and I didn't see it) is to signify what the climber enemies will do, similar to StS, and also somehow visually include how they react to different hazards. It will magnify the puzzle aspect of the game and make the purpose of each player action clearer.
One of the best games here! What can I say, I love how the tutorial is implemented, and the movement and the enemies are great. My only pointer would be in the action: some variations in the bride's attacks and an anticipation window in the enemy's attack animation would be appreciated. Otherwise, fantastic job.