I’m not 100% sure I understand what you mean, but I will try to answer :3
Basically, the game is just a visual novel version of a Japanese audio drama CD that I have adapted to English, so there aren’t choices and stuff in this game.
You pick the scenario that you want to read, and you make 1 choice per scenario that just determines which of the yanderes you end up with.
There’s not technically any winning because you don’t really have any control over the events of the story.
I didn’t want to add choices and stuff to this particular project because I wanted to stay true to the original Japanese storylines :3
If I added choices, it would mean adding my own original writing, and I’m not comfortable writing original scenes for characters that are not my own.
There are plenty of choices in my other projects though where the stories and characters are my original creations :3
Cute character designs, colours and nice writing! The only things I noticed were that the protagonist/player didn’t have a lot if any inputs and it was more like reading a very linear novel, save for one or two choices. Which isn’t bad, but I feel like if players had more agency it would make for an even better experience!
Another thing I noticed was the transitions, they were quite slow and non-skippable (at least I haven’t figured out how to skip them or turn them off in settings) but they were quite tedious when I wanted to replay routes or see if I could get other dialogues by selecting different choices, but I am not sure how you’d go about adjusting that since this wasn’t made in Ren’py. It’s just something to keep in mind for future games too- maybe having an option to disable or speel/skip them?
Thanks so much for playing + taking the time to comment :3
There are a couple of reasons why this game doesn't really have much in the way of choices/player input compared to my others. Firstly, because this is a fandub of an existing drama CD series, I didn't want to add too much of my own material since I wanted to stay as faithful as possible to the original work :3 With the original Japanese version being a CD, there aren't any choices aside from which track the listener picks at the end of the scenario to determine which character you end up with. I figured I'd implement that as an in-game choice by getting the player to choose a side after the fight and then adding a little bit of my own original dialogue for the characters to show their reaction to your choice, but aside from that, the rest of it is just my localisation of the Japanese original. I altered a couple of the way some of the lines are said + gave MC one or two lines, but since the listener of the original CDs can't physically speak or respond to the characters, I wanted to keep it as close to that as possible.
My second reason for not deviating from the original content was simply the sheer lack of time I had to make it, haha. I knew I would only have between 7-15 days to make something for the jam, and I figured, the less work I give myself to get through, the more chance I have of actually getting sometbing released by the jam's deadline x3
I'm definitely not against adding more choices and stuff in the future. In fact, I think it would be fun to expand on and explore the characters beyond the original Japanese material :D The only thing that would worry me is writing too much extra for the characters since they're not my characters >.< I feel comfortable localising it all, but I don't want to write too much original content and accidentally ruin the original work x3
As for transitions, you should be able to minorly speed up any of the game by clicking through it or using the scroll wheel on a mouse to fast forward a bit more smoothly. Nani allows for all text and stuff in the game to be sped through faster by using the scroll wheel (forwards to advance, backwards to rewind) but I never think to mention that as a feature cos I'm so used to it >.< I guess I should probably mention it somewhere though cos a lot of people will be used to playing VNs made in Renpy instead!
To speed through/skip things much faster though, there's a skip option on each of the text boxes and the ability to choose whether you skip everything or only seen content within the text panel of settings.
I don't have anything in the settings to specifically turn transitions off though since that's not something included as standard in my engine's settings, and I don't really like to mess with the default settings too much.
Comments
Is it possible for a player to win this game?
I’m not 100% sure I understand what you mean, but I will try to answer :3
Basically, the game is just a visual novel version of a Japanese audio drama CD that I have adapted to English, so there aren’t choices and stuff in this game.
You pick the scenario that you want to read, and you make 1 choice per scenario that just determines which of the yanderes you end up with.
There’s not technically any winning because you don’t really have any control over the events of the story.
I didn’t want to add choices and stuff to this particular project because I wanted to stay true to the original Japanese storylines :3
If I added choices, it would mean adding my own original writing, and I’m not comfortable writing original scenes for characters that are not my own.
There are plenty of choices in my other projects though where the stories and characters are my original creations :3
Cute character designs, colours and nice writing! The only things I noticed were that the protagonist/player didn’t have a lot if any inputs and it was more like reading a very linear novel, save for one or two choices. Which isn’t bad, but I feel like if players had more agency it would make for an even better experience!
Another thing I noticed was the transitions, they were quite slow and non-skippable (at least I haven’t figured out how to skip them or turn them off in settings) but they were quite tedious when I wanted to replay routes or see if I could get other dialogues by selecting different choices, but I am not sure how you’d go about adjusting that since this wasn’t made in Ren’py. It’s just something to keep in mind for future games too- maybe having an option to disable or speel/skip them?
Not sure, but this was really fun to play !
Thanks so much for playing + taking the time to comment :3
There are a couple of reasons why this game doesn't really have much in the way of choices/player input compared to my others. Firstly, because this is a fandub of an existing drama CD series, I didn't want to add too much of my own material since I wanted to stay as faithful as possible to the original work :3 With the original Japanese version being a CD, there aren't any choices aside from which track the listener picks at the end of the scenario to determine which character you end up with. I figured I'd implement that as an in-game choice by getting the player to choose a side after the fight and then adding a little bit of my own original dialogue for the characters to show their reaction to your choice, but aside from that, the rest of it is just my localisation of the Japanese original. I altered a couple of the way some of the lines are said + gave MC one or two lines, but since the listener of the original CDs can't physically speak or respond to the characters, I wanted to keep it as close to that as possible.
My second reason for not deviating from the original content was simply the sheer lack of time I had to make it, haha. I knew I would only have between 7-15 days to make something for the jam, and I figured, the less work I give myself to get through, the more chance I have of actually getting sometbing released by the jam's deadline x3
I'm definitely not against adding more choices and stuff in the future. In fact, I think it would be fun to expand on and explore the characters beyond the original Japanese material :D The only thing that would worry me is writing too much extra for the characters since they're not my characters >.< I feel comfortable localising it all, but I don't want to write too much original content and accidentally ruin the original work x3
As for transitions, you should be able to minorly speed up any of the game by clicking through it or using the scroll wheel on a mouse to fast forward a bit more smoothly. Nani allows for all text and stuff in the game to be sped through faster by using the scroll wheel (forwards to advance, backwards to rewind) but I never think to mention that as a feature cos I'm so used to it >.< I guess I should probably mention it somewhere though cos a lot of people will be used to playing VNs made in Renpy instead!
To speed through/skip things much faster though, there's a skip option on each of the text boxes and the ability to choose whether you skip everything or only seen content within the text panel of settings.
I don't have anything in the settings to specifically turn transitions off though since that's not something included as standard in my engine's settings, and I don't really like to mess with the default settings too much.
I'm glad you enjoyed going through it anyhow :3