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(+1)

Wow, great music and atmosphere. The introduction to breathing is masterfully done. Felt like the itch version might be bugged so I just played the GD version of the game. Hopefully, both were submitted in the jam time :P

What kinda bug did you encounter?

Breathing wasn't effective on the first bad thought. Not sure why. I tried on gdgames and it worked first try.

Hmm, thank you for letting me know! I'll def look into it.

Who knows. I may just not have timed it right the whole time I tried it on itch and then nailed it on gd... not sure. Saw a streamer also try the game and seemingly making that same mistake on the first enemy. I suppose then that a piece of feedback would be to make it more clear that a breath will be ineffective. When the player holds space, there ought to be a "good sound" when it hits the green. If it goes beyond the green, the purple circle can turn red and there is a "bad sound" that plays to indicate that it won't work (in addition to the sound you currently trigger after the breath). Don't think there can be any confusion then.

Still, the game is fantastic. High scores all round.

Musician here — glad you enjoyed what you heard, thank you so much! 🙏🏽

(+1)

Had to look it up to confirm it was the real deal. A lot of people use already made stuff :P Found your YT channel and was like "damn, alright". Glad to see a team actually try to make their own audio.

I genuinely prefer making a tune (or reworking a tune) for the purposes of a given jam, 1) shows what I can do and 2) shows the love I'm willing to pour into a project, I hope.