I think it’s really admirable that you’re completely revamping combat from what I can tell. I have nowhere near the strength it takes to spend that long on something then do it all again on pure gigachad energy. When I’m done with something I’m DONE.
Haha, well thanks! I should clarify that I'm most definitely NOT revising the entire system, but I am taking steps to shake things up and make them more interesting. It's mostly over world design, puzzles, and mini games that I'm playing with. That said, I am toying around a little bit with a few of the combat mechanics. I don't mind the combat system where it's at, but I don't want them all to feel like guessing games.