I'm really glad that youre practicing creative freedom. The only feeling worse than being stuck to a project is being shackled to one. I cant think of a single soul that hates seeing you spread your wings and make something because it truly makes you happy.
Opabania_Stan
Recent community posts
Been a while, college stuff, anyways, I was probing around in the files and I was wondering how to get the good ending for Billy and Tills in the credits. I saw Tills got BIG and I was wondering how, by chance. Also, the "demigod" ending is data from the last game, right? for some reason, I could never get that ending. Your mind is truly beyond me. Don't give up, skeleton!
Sorry for the confusion, I recently watch the movie Dune and it altered my brain chemistry. Anyways, as far as I understand, the most egregious of the work that needs to be done is updating the sprites and fitting them into rpgmaker. I can't give any helpful advice, but given the apparent gravity of the special with many unique new hostile npcs and apparent chase sequences like the base ending, and given how you have spoken of coding the pathfinding for the director, I can only imagine the pain of multiplying it with overlapping npcs. We truly understand the amount of work you are doing and we are with you in spirit, don't go hollow.