I mean yeah, of course I like it! We came at this from vaguely similar angles, and not just the monster minion aspect, but the granular skill/ attribute checks, too. Mechanics all seem sound (I'm also a fan of die progression!), although I would have appreciated just a little more information on how monsters progress (presumably they receive additional HP or not? )
One thing that would have rounded this off as a more complete game would be just a little on the GM side, like various suggested follow-ups to session 0. That said, so few games have a structured session 0 so that has to stack in your favour.
The layout was clear and the document really well structured.
Finally, the world-building was excellent, not least due to its brevity! It establishes the tone perfectly, as well as serving as a taster for the starting session.
Great work - well done for being so diligent in reviewing our fellow jammers! I keep coming across your reviews and realising I need to get to yours. Sorry it was a tad late, I have a system, trust me!