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Phew... first jam here. I spent way to much time to build the basics and to pretty things up (and still have some issues with shadows). I currently only have two levels that are mainly story dumps and base implementations for interactables. I have to actually add some puzzles to my stealth puzzler soon xD

But today I completed the nasty stuff, menu, credits, acknowledgements to used assets, getting the export to itch working... so I should be ready to build levels and polish some more for the rest of the jam. Should be doable. Not sure if I get a satisfying bossfight in time though, I have a few real life activities on the weekend... If not I'll have to change the topic to walking-sim

Good job on your progress. Your game seems to have a lot of systems involved. My game is just a walking to the next zone, fight enemies, and interact to automatically solve the puzzle which blocked the path toward next zone. There will be surely the boss fight for me since I spent my time working on the model.

There is not even a single basic system functioning in my game yet. I spent time to finish up the assets and only built a blocking level with "horizontal build" approach. I'll prepare to make a video for the next update post, so you guys could see what I'm talking about.