I was far under achieved the plans because I planned to finish all the assets on the first day, but it took me 5 days and still have another half of it to finish.
Though I'd say the most difficult part was the player character, because it's my first real humanoid character. I shouldn't try to optimize the topology and just cheat wherever I could. It's simply rookie mistakes, yeah skills issue.
Then I finished the boss character in Day 4, which was supposed to be along with other models. But I spent 6 hours on a simple character just because I'm not sure how to make the boss looks cool. In short, I'm afraid that I'd underachieve the quality. It's the perfectionist problem right there even though I'm not highly skilled artist.
Then yesterday, my Day 5. I finished 2 things. First is the minion or common enemy. Second is the Nexus which is the key narrative object which will be shown in the game as an important object.
I still have to think about how I need to make debris for the sake of blocking the player's path. At first I thought that I must also make walls, but now that I think clearly about it after a proper sleep, I don't need to make it outside unreal since I could use simple shapes to make walls of various shapes and sizes.
Then it'd be the turn for SFX. As long as I finished SFX today, I'm sure I could have a playable build before the jam end.
Here is the minion and the nexus that I worked yesterday.