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Aw, dude, coming from you, that means SO MUCH.
You're not the only one to have made those suggestions and I intended to update the game further to make it better.
Everything I put into it was kinda rushed given the 3-day limit and I wanted to make this the best game I could. But it can still be a lot better and so I want to see that through.
I'm most pleased that the conflict about picking up the power-ups came through readily enough, though! I wasn't sure I did a good enough job in that regard. I can definitely improve that system, though - I don't think the effect of the power-ups were powerful enough to make them enough of a catch-22. And I may need to increase the gas penalty to really make the player think twice about using them at all.
Thank you so much for giving my game a spin!

My pleasure!  I was thinking, perhaps the player's car could be configurated by default to be unable to catch the yellow car due to speed, maneuverability, etc., so getting a few powerups would be required; in addition to the challenge of catching the yellow car, the player would be juggling how many powerups to get, which ones, and when to stop grabbing them.  I believe right now you can fully avoid the powerups and catch up to the yellow car with some good driving, so I could imagine seeing the yellow car slowly pulling further ahead would give the player the motivation to swing to the side and grab a speed boost powerup to continue the pursuit. :)