This is an intriguing concept, it offers a rather unique playthrough relative to other games in the Jam (or generally), the standing image of the goddess is very cute, and I feel like generally this could be a game with a lot of potential. That said, it's a very BUSY game. You spend so much time just trying to keep each pregnancy progressing smoothly, and each one happens so rapidly, that there is not time to pause, look around, and enjoy what you are doing. You're continually pushing the numbers up and up with no discernable reward for doing so. It also doesn't help that there is no menu screen, no way to save, etc. Some visible growth of the goddess herself, some cute little graphics to represent the women who are pregnant, a way to pause things to examine stats, some more clarity as to what the benefits are for those stats, a save option and an exit option are all things that I think could help this game out. In all, a solid effort with potential, but not one I'm likely to revisit in its current incarnation.
Viewing post in A Pregnancy Prayer jam comments
Thanks for the feedback! Do you know which version of the game you have? I added a pause menu and stats screen on the last update, and I've also been slowing the game pacing down a lot (60% thus far) - so I'm curious how much more it feels like I'd need to increase it by.
As for art and more visual feedback about blessings, I agree wholeheartedly! I had to cut character art from the game jam version, and it's something I'm planning on adding back in. Ontop of that the blessing system ingame was a stopgap as I wasn't able to get more complex interactions finished before the jam deadline, I intend to make them more meaningful in a future patch. I hope the changes I make will give you more of a reason to revisit the game :D