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Okay, to first address the elephant in the room; N-Saint and TheNyPod4 were rockstars in this community after last year's Aboard the Cosmic Cradle, and, especially in light of how upfront they were about burning themselves out with an insane work schedule on that one, anybody who expected a complete game from them two years in a row needs to just sit down and be quiet--these devs have earned a chance to do whatever they felt they could do. And what they did, while it is honestly little more than a proof-of-concept teaser, definitely appears to be at the same high level of quality we expected. I am, for multiple reasons, more invested in a proper Cosmic Cradle update than an expansion of Winter's Rest into a full game. That said, I see tremendous potential for this game to be interesting and enjoyable. The artwork is very nice, and the limited gameplay on display seems promising. I'm definitely looking forward to seeing where this one may lead.

I'm glad people are still interested in Cosmic Cradle! Moving away from Unity was unfortunate, but I think we're now better off for it. This game jam was great experience for me as it was my first time using Spine to animate, compared to Unity's built in animation, which was less robust IMO. RN we're using this time to experiment with Godot and see what kind of things we can do, by creating a smaller game (Winter's Rest) as sort of a test experience leading to Cosmic Cradle, eventually :3