Well, I think that there should be an option to have chastity devices, equippable sex toys or clothing which can coerce enemies and party member interactions. I would like to actually develop a bond with some of the characters. Of course there is also a more niche fetish like weight gain which can cause body shape changes like a bigger butt, stomach, chest or hips, even a chubbier face. Although for now, there should be a bit of focus on the story and characters. Perhaps it would be possible to have side quests which can grant you party members. Like a bird or something. Idunno. Anyways, this is a fun and funny game.
"Thank you, glad you liked it~"
Well, I think that there should be an option to have chastity devices, equippable sex toys or clothing which can coerce enemies and party member interactions.
"Some items that interact with sex/other characters are in the works."
I would like to actually develop a bond with some of the characters.
"Don't worry, more story content for existing characters is coming. It will be one of the big focuses of the game once the basics are in."
Of course there is also a more niche fetish like weight gain which can cause body shape changes like a bigger butt, stomach, chest or hips, even a chubbier face.
"Changing the body -shape- is an unlikely addition, as I would have to redraw/animate every species portrait and clothing item, which would be months of work per addition."
Perhaps it would be possible to have side quests which can grant you party members. Like a bird or something.
"Doing more with the party member mechanic is on the long term planning, but some more basic features take priority right now."
Yeah the basic features should take precedence first. I noticed while playing the game that getting a full set of armor makes you immune to all damage. XD
There should be a mechanic where rare harder enemies can spawn if you run through an area multiple times after knocking out all the enemies in a room. Cause after getting defensive items I could easily just flex and take little to no damage. Even the spider boss was easy.
I think some items made on the go should have a low quality as not to make them too powerful. Later in the game after completing the first area there should be like a blacksmith or a forge area where the character can develop skills into making better equipment.
The whole point of the skill trees should be trying to round yourself out and sharpen your skills. Rather than being a complete narcissistic bum like the protagonist's vessel. Since it can lead to you developing perks that can universally provide benefits.
This feels like it is going to be a long game about traveling and exploring whilst fighting monsters and trying to figure out how to live while also making a name for yourself. May it be as an explorer or at a brothel or something. XD