Honestly, the enemies being tethered to the player's Y axis made me kind of nauseous playing so I couldn't play for too long, but this is a neat concept. I like the idea of the second submarine and protecting it. Part of me wanted it to be controllable, like use WASD for one and arrow keys for another.
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Thank you for your feedback! We understand that the enemies following the player's Y axis is not ideal and we'll look into improving that. We're glad you liked the concept of the second submarine and protecting it. We considered making the second submarine controllable, but we didn't want to overcomplicate the mechanics, so we opted to have it follow the movement of the main submarine. Thanks again for playing and sharing your thoughts!