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(+1)

Hey, I remember you, you made the awesome Camus Sisyphus game!

Love this one, could imagine this expanded as a full on museum-walking-sim, where the areas change over time, depending on where the player spends their time.

Good job!

(1 edit) (+1)

Hey, thank you!

In fact, areas do change (in the brightly lit hallway you enter the new zone) and the scoring system accounts that you enter the new area, but I must admit I didn't do a great job explaining that to the player.

It's a lesson for the next time.

Edit: Now that I reread your comment, I see you thought of changing areas over time. Yep, that would be a cool concept, could see the game evolving in that way.