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I feel like a campaign would give us a sense of "Yeah you have all of this cool stuff like, story, cutscenes, special events, and etc. right now but it is going to end sooner rather than later." you know what I mean?  If you've ever played games like FarCry, Just Cause, hell even some older cod campaigns you would know what I mean about the whole empty feeling. And if you're trying to make a story based thing like that go right ahead it's your guy's game and you've done insane with it so far. On that note a game as wildly good as this does need some sort of depth to keep people intrigued in some way shape or form. It all really depends on things like are you willing to keep adding to this game like for example holiday events, more lore or story to play through, maybe a whole different game after this one. I for one would probably vote against it being a linear campaign because of the boxed in scripted event that cant change based on what you do thing that you get after you experiment around and whatnot. It is hard to say that though when in my head I want to ask for something like a more free and open way to progress and get events, cutscenes, lore, and what have you. Also the girls not being antagonistic anymore would, atleast in my opinion, feel extremely weird.

TL;DR: Campaign feels too linear makes me feel boxed in with limited choice and little weight behind gameplay actions and choices. 

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Interesting! Thanks so much for the thoughts and input - I always appreciate your comments. I talked with Glass about the 'boxed in' angle and we decided that a lot of the campaign we haven't even started talking about, but it's THOSE details we'd need to hash out and talk with the community over long before we make a final decision. Regardless of if we do or don't go ahead with it, we want to fully finish the 'arcade mode' we're working on now (with it's own optional tasks and content too) before ever even beginning work on any sort of campaign, so the campaign would literally only be EXTRA content on top of an already complete game. We'll make a LOT more posts on this over the coming months to flesh out our ideas and if it ever feels like people are more weary of the prospect than not, then we'll take a strong look at the direction we're heading since I know a campaign could potentially be, like, a year's worth of work. So it's gotta be super worth it, right? I hope this has cleared this up and you maintain your faith in us! We won't go ahead with anything that doesn't sound like exactly what our community wants👍

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Ahh that does clear a ton then. I had just felt the game was gonna take a complete 180 from what it is now to something else entirely. Appreciate you guys being  shining example of how devs need to be with their player base and I wish you both as much luck and success as you can handle!