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Interesting! Thanks so much for the thoughts and input - I always appreciate your comments. I talked with Glass about the 'boxed in' angle and we decided that a lot of the campaign we haven't even started talking about, but it's THOSE details we'd need to hash out and talk with the community over long before we make a final decision. Regardless of if we do or don't go ahead with it, we want to fully finish the 'arcade mode' we're working on now (with it's own optional tasks and content too) before ever even beginning work on any sort of campaign, so the campaign would literally only be EXTRA content on top of an already complete game. We'll make a LOT more posts on this over the coming months to flesh out our ideas and if it ever feels like people are more weary of the prospect than not, then we'll take a strong look at the direction we're heading since I know a campaign could potentially be, like, a year's worth of work. So it's gotta be super worth it, right? I hope this has cleared this up and you maintain your faith in us! We won't go ahead with anything that doesn't sound like exactly what our community wants👍

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Ahh that does clear a ton then. I had just felt the game was gonna take a complete 180 from what it is now to something else entirely. Appreciate you guys being  shining example of how devs need to be with their player base and I wish you both as much luck and success as you can handle!