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Game fit the theme well. Having the score go negative felt punishing the first two or three attempts but then felt like a good driver to do better. Also felt like an interesting twist on "Do the Best you can by touching Green" by giving the option to "Do the Worst you can by touching Red".
Would have preferred a bit wider of a frame for the game, it felt very tight to move in.

Pretty much the idea, glad you liked it :). As for the wider frame it was a balance choice. If it was too wide it would take too long and feel tedious to move from one end to another and the difficulty increase probably would include raising the speed for the player. Shorter frame made the travel time shorter from one point to another without sacrificing the tension of getting hit, the blocks didn't have to drop fast and the player speed felt okay as it is with no need of adjusting. Thanks for the feedback tho, I might experiment adjusting the frame more to get the best feel.

That's definitely fair. I'm glad to hear you had considered the options for balance.  :)