Had a similar idea, glad to see someone used it. Great game, the loop is solid and satisfying, at first the idea of placing zones of time to be triggered was a bit off but once you get used to it you get rather strategic with it and it gets butt clenching when you manage to get saved by one of the mines you placed that was triggered by one of the enemies causing 3-4 of them to go down.
Dero
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Pretty much the idea, glad you liked it :). As for the wider frame it was a balance choice. If it was too wide it would take too long and feel tedious to move from one end to another and the difficulty increase probably would include raising the speed for the player. Shorter frame made the travel time shorter from one point to another without sacrificing the tension of getting hit, the blocks didn't have to drop fast and the player speed felt okay as it is with no need of adjusting. Thanks for the feedback tho, I might experiment adjusting the frame more to get the best feel.
It didn't have the best tutorial so I failed to understand how to fight at first not to mention the need for n and m for interacting wasn't really necessary, you could have just had n or m and not both. Otherwise it is a fun little game with an interesting concept, if you could choose who you can spawn as when you die and know the strengths and weaknesses of each character would make it even more interesting.