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Thanks! We got to a point where it felt awkward to know that the enemies were around a corner and able to anticipate shooting them. We added the idle sound so you can hear them approaching, but you do not necessarily know from what direction. If we continue working on this we eventually want to de-linearize the map so that there are more attacks from unexpected directions.

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Oh wow that's a really cool story about the behind the scenes of the fog of war mechanic! Iterating on that playtesting really paid off :D

Yeah, it really helped to play the game frequently to help come up with ideas to improve it.