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Our First Ever Game - Salvation - 2D Top Down Endless Shooter

A topic by FreezePeachStudios created Jun 03, 2024 Views: 332 Replies: 11
Viewing posts 1 to 6
Submitted (2 edits)

Hello all. We would just like to thank everybody for participating in this game jam. We are looking at submissions at work and are so impressed and it only furthers our motivation to continue to develop our skills so we can make games as good as the ones I have seen so far.

This was the first game my friend and I ever worked on together, and we couldn't be happier with how it turned out. Through all the spaghetti code, debugging, and long nights, we are thrilled that this jam gave us the opportunity to be pressed into finishing a game that we can uniquely call our own, no matter how scuffed it may be. 

We learned a lot that we have not been able to address via tutorials alone, such as the fog of war mechanic we implemented. We look forward to continuing our game dev journey, wherever it may take us.

- Freeze Peach Studios

Check out our entry, Salvation, here! Throw us a review and leave a comment telling us how we did, and what we could potentially improve upon or implement!

https://freezepeachstudios.itch.io/salvation

Submitted(+1)

I had fun playing your game! The fog of war mechanic was really fun and added to the intensity as the killbots would pop into the lighted area.

Submitted

Thanks! We got to a point where it felt awkward to know that the enemies were around a corner and able to anticipate shooting them. We added the idle sound so you can hear them approaching, but you do not necessarily know from what direction. If we continue working on this we eventually want to de-linearize the map so that there are more attacks from unexpected directions.

Submitted(+1)

Oh wow that's a really cool story about the behind the scenes of the fog of war mechanic! Iterating on that playtesting really paid off :D

Submitted

Yeah, it really helped to play the game frequently to help come up with ideas to improve it.

Submitted(+1)

I have to agree, the fog of war adds a lot to it, as does the enemy pathfinding. Nice job!

Submitted(+1)

Yeah the pathfinding was easy to setup but difficult to tweak. We want to work on that in the future.

(+1)

Fun gameplay loop. I would fix the cursor though. It doesn't align with the impact point of the bullets.

Deleted 235 days ago
Submitted

Hi Aston,


We are currently working on a fix and will push and update whenever it is ready. 

Deleted 235 days ago
Submitted

Ahh yes, I wanted the sprint to be directional so you couldn't backpedal at ludicrous speeds. I am not great at trig though, so I need to mess with my sprint check function a bit more. There was an audio cue on player damage (zap sound effect) but I find it to be a little too drowned out by the gunfire and idle noises.

Fun little game! If you guys end up seeing this, I would fix the power ups and maybe add a weapon upgrade or pick-up (I see that it was only a 10 day jam). Definitely has the bones of a greater piece of art! I look forward to seeing what you guys do with it!

Submitted

You’re correct. There wasn’t enough time to implement. We’re considering continuing work on this project.