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(+1)

Well I didn't get that far into the game.

Firstly, the game is laggy.

Secondly, the "play area" wasn't obvious enough. So I just jumped to my death like a bozo.

Well the reasons I didn't continued because of performance and the fact that I don't like platformers.

Thank you for playing and for the constructive review!
1. Sadly I'm not experienced enough and couldn't find the time to understand how to handle performance. I will keep that in mind in future projects. (And update this one if possible).

2. Indeed I understand, I tried to sort of use the lighting to guide the player, but I can feel it myself. I tried to go for a "Should I try to jump here"? "Is it even possible to reach here?" Kind of feeling. 

I'm not experienced in level design either. But the most obvious thing would be to add a layer of blurness for the outside of the playing field. There are many ways to approach this, so I recommend you to find your own solutions which could be more suitable than someone else telling you.

I mean all the videos and courses out there are aiming at the general areas and tried to cover as much grounds as they could. So it's a good idea to try and personalize your games.

Hi DRAKOSEA!
I took to heart the performance issues you have experienced and updated the game. 
You may now choose the levels of detail in the scene in case it could work better on your machine. 
I recommend leaving the shadows on High since it affects draw distance too much, and then playing with the rest of the settings as you wish.
I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg.
If you care to try it again I would appreciate it very much! 

(+1)

congrats on having the update. Unfortunately I'm no longer available for play test since I'm getting into the flow state of game development.

I actually have no idea what flow state means haha, but it sounds like a serious state in development.
Good luck!