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This RYB to memory premise is really cool! The story is engaging as well. I read on the itch page that you plan to add to this game, so I look forward to learning more about the story. 

The music set the mood, but I think some sound effects could've helped a lot too. For example, picking up the whisk and hearing the sound of someone whisking something. Or when switching between RYB, hearing a sound that also invokes the mood that goes with the colour/scene would be nice.

The objects weren't too challenging to find. When first looking around, I expected to be able to open some cupboards, the fridge, and so on. Having some items that are interactable but not the object to find could be a way tell more of the story too. 

During the conversations, it felt off to press next on the player's text box when the other person was speaking. It was nice to be able to keep the mouse in the same spot but maybe just let the player click anywhere to advance the text?

One other thing would be that having some kind of visual indicator that the player's mouse is hovering over a button would be nice.

Well done overall! I bet the artwork took a while to draw.

Thank you for taking time to give feedback! Those are all really good suggestions. I had considered adding some extra moving parts (cupboards, drawers, etc) but I didn’t even get done with the static drawings much less😅 

There is hover on the next button (changes from orange to yellow), but I hadn’t considered the other buttons. Another commenter suggested being able to flip between flashlight buttons with keys, and a highlight would be really important in that case. 

I agree on the needing to click next so many times, but I couldn’t figure out how to get one piece of text to start typing after the other text in my engine. While there is *technically* a function for it, it just didn’t work when I tried. Something to play with later though. I’m sure the feel will also be affected when I add in the voicing. My friend who agreed to voice the therapist couldn’t get me the files until a couple hours after submission (cause I misread the deadline and put him on the spot), so it just had to be cut.

I did know the button clicks at least need some audible feedback, but I like the idea for each object having its own unique sound. I think it would be cool to have them tween to the list instead of just deleting too. Also changing the bar at the bottom to an actual paper list.

And yes, the art did😂 I had to do some serious critical thinking to get the perspective in the kitchen to any make sense. 

Anyway….lots of cool ideas to play around with in my further development. Hopefully by the end it’ll have like 15 levels instead of 1. But I’m glad to see that even at this rudimentary level people are getting something out of it.