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A jam submission

Color MeView game page

Find the hidden objects
Submitted by sprainedtootsie — 26 minutes, 11 seconds before the deadline
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Color Me's itch.io page

Results

CriteriaRankScore*Raw Score
Art#14.0004.000
Narrative/Mood#14.6674.667
Audio#43.3333.333
Overall#43.6673.667
Polish#43.3333.333
Game Design#53.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really liked the atmosphere created with the music, the still images, and the roving flashlights. I found myself wishing that the range of the flashlight was a little wider, but also that would be really cool to see grow over levels as the main character is better able to remember things about their house, I think that might be a neat way to show character development with player progression.

Finding the dishcloth in the toaster felt a little confusing, I think because the main shape of it was hidden so it didn't match the icon at the bottom of the screen very much anymore.

Even though it's not finished, I definitely could tell what the game might be like finished and I liked the experience!

Developer

Thanks for playing, and for the feedback! The dishcloth was *supposed* to be toast, hence the toaster, but that’s on me for not making the art more clear. I know it needs some work anyway. 

I’m glad the overall theme made sense though. I definitely want to work on it more after the jam!

Submitted(+1)

I also love the idea of the  colour filters  to find objects, it adds a nice twist. The slide in animation of the objects is smooth as silk and just matches the whole vibe. I did spend way too much time trying to open cupboards ... though that's more on me :)

The story really gave me the feels. I was not really expecting something like that. Reminded me of https://haraiva.itch.io/under-a-star-called-sun

Nicely done!

Developer

Thank you! You're not the only person trying to open things, lol. I think it will be a nice mechanic to add when I work more on it after the jam. Also, that game you linked - I just played it and I'm crying a little. Wow. I will be playing that way too many times over. 

(+1)

This RYB to memory premise is really cool! The story is engaging as well. I read on the itch page that you plan to add to this game, so I look forward to learning more about the story. 

The music set the mood, but I think some sound effects could've helped a lot too. For example, picking up the whisk and hearing the sound of someone whisking something. Or when switching between RYB, hearing a sound that also invokes the mood that goes with the colour/scene would be nice.

The objects weren't too challenging to find. When first looking around, I expected to be able to open some cupboards, the fridge, and so on. Having some items that are interactable but not the object to find could be a way tell more of the story too. 

During the conversations, it felt off to press next on the player's text box when the other person was speaking. It was nice to be able to keep the mouse in the same spot but maybe just let the player click anywhere to advance the text?

One other thing would be that having some kind of visual indicator that the player's mouse is hovering over a button would be nice.

Well done overall! I bet the artwork took a while to draw.

Developer

Thank you for taking time to give feedback! Those are all really good suggestions. I had considered adding some extra moving parts (cupboards, drawers, etc) but I didn’t even get done with the static drawings much less😅 

There is hover on the next button (changes from orange to yellow), but I hadn’t considered the other buttons. Another commenter suggested being able to flip between flashlight buttons with keys, and a highlight would be really important in that case. 

I agree on the needing to click next so many times, but I couldn’t figure out how to get one piece of text to start typing after the other text in my engine. While there is *technically* a function for it, it just didn’t work when I tried. Something to play with later though. I’m sure the feel will also be affected when I add in the voicing. My friend who agreed to voice the therapist couldn’t get me the files until a couple hours after submission (cause I misread the deadline and put him on the spot), so it just had to be cut.

I did know the button clicks at least need some audible feedback, but I like the idea for each object having its own unique sound. I think it would be cool to have them tween to the list instead of just deleting too. Also changing the bar at the bottom to an actual paper list.

And yes, the art did😂 I had to do some serious critical thinking to get the perspective in the kitchen to any make sense. 

Anyway….lots of cool ideas to play around with in my further development. Hopefully by the end it’ll have like 15 levels instead of 1. But I’m glad to see that even at this rudimentary level people are getting something out of it.

Submitted(+1)

The game really sets a mood, and it goes really well with the music.

The idea with the different lights is nice, but I couldn't manage to find the last two items (the knife and the blue cup)

Developer

I’m glad the mood is coming across, thanks for playing! Hint: check the fridge and the sink

Submitted(+1)

Interesting concept for a hidden object game. I kind of want to steal it and made a detective game where you swap between past/present/future at once crime scene now.

It'd be nice to have an option to cycle through flashlight colors with Q and E or something like that. Having to press buttons with the mouse feels a bit immersion breaking.

Developer

Thanks for the feedback. A detective game would be interesting! You have my blessing if you want to explore that, lol. And noted on the color swapping - I hadn't thought about switching via keyboard. That's a good idea.