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(6 edits)

That's very interesting, never heard of it, but I'm curious about it. What do you think would be better controls that might work both for your keyboard and regular keyboard?

Also, maybe I'm biased or something but I think once the game uses up, left right, down to shoot in just one direction like that by key, then the game already has to do more work after that to stand out and be good IMO. After that, it may usually actually not be that good for some reason, at least for me (not sure what though or why). I actually thought this game did a much better job somehow than many of the others I saw before with this sort of four direction shooting by separate key. (none from this jam, this is first one I saw from this jam like that with shooting in that way).

What do you think about this? Besides that you're using a Glove80, suppose you're not. For example, I didn't use one, but there's something about this shooting in 4 directions thing that already makes any game that does that much harder to impress me after that, than if the game did something else instead. Why might that be and what might the real reasons be that you think might be the case? Wonder if maybe you had some idea about it out of curiosity, or even felt somehow the same way and why you might feel that may be the case.

For people that don't have a normal arrow key cluster, I think the good old ijkl (like in liro for those old enough to remember that game) would have worked well for this. I am not saying that the controls were bad, as I by no means use a regular keyboard, as my < and > keys are below c and v, so can't hit those while using wsad to move. 

(8 edits)

Hmm that's good to consider. It's funny, for some reason (not on this submission, but on my first one) I did add IJKL as alternate keys as well as WASD, arrow keys, even controller left joystick, and controller dpad as all alternate controls working smoothly all at same time. On my first time making a game too, period, in any engine, never even exported a build or made even a small prototype before that point (which was - I mean, probably just couple weeks ago too. But I also only targeted Desktop too for that jam, since it was.....my first jam and my first time using itch.io too. And that one was a completely different kind of game than the submission I have for this jam).

The submission for this jam however uses a different engine, one that I found much harder to use than the one I used for the first jam (for me  at least) but really wanted to try it, for certain.....reasons. This submission just uses simple, basic keyboard controls instead, and it's a totally different kind of game. This is my first jam exporting a web build, period, and my first jam using that specific engine I chose. Somehow I pulled it off (not sure how actually as I was pretty sure I wouldn't have anything, period - for either jam but especially for this one, so I was surprised).