Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the visuals of the game! Gameplay was fun, reloading mechanics was well implemented to prevent spam-shooting. Repairing walls added a layer of hecticness to the game.

Feedback would mainly be on UI. Had trouble finding the checkbox for the "fullscreen" option (grey default checkbox on the background made it hard to see, plus it was oddly aligned). Might need a larger poll on this, but i felt that a tickingdown healthbar for walls would be more intuitive than the current tick-up damage indicator. A visual indicator of "in_reload" and "reload_complete" would be a nice QOL too (understand that there's already a bouncing effect at full magazine)

Solid entry overall!

Thanks so much for the feedback busride! Your suggestions for improvements to the UI make a lot of sense and our team will look to improve those post jam. I also like your idea for the ticking down to represent damage as the walls and doors are being "torn down" by the vamps. Appreciate you taking the time to play our game and I will play Siege of Rozvir and am excited to check our your submission.