Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Wow this was a very unique submission, and I was surprised how much time ticked away playing it before I realized! Goes to show how much fun I was having :D

Balancing the four types of resources was very satisfying I think it was a nice amount (not too much where I felt analysis paralysis but enough to keep my brain engaged and thinking). In a game like this the UI is especially crucial and I feel you absolutely nailed it. I knew exactly what I needed to click and when to take the actions I wanted. All the little details in the sound FX also added to the pleasing UI experience and kept me immersed in writing Rozvir history. The poem intro was very clever and with the opening line telling us that Rozvir eventually would fall sort of cast this tragic heroic last stand vibe on the playthrough (enhanced with the musical score) and just really worked for me.

Fantastic work!

(+1)

Thank you so much for playing Eric!
Very happy you enjoyed your time with the game :D It's entirely Busride Studio's work, I'm fortunate to have jammed with them three times now and this music/atmosphere was very different from anything I've done before. I had loads of fun making all the sounds and thinking up a bit of lore so I'm really glad you've enjoyed the vibe. Thanks again for your kind words!

(+2)

Thanks for playing eric, and for your kind words!

I'm glad you found the game engaging. A big part of the design choices actually came from the FX and lore done by Passivistefforts. We wanted to have a foreboding atmosphere, and he deftly communicated it through music. I too was immediately inspired by the poem he wrote, and it was miles better than what I had in mind (..."you are a castle under siege.. you got here because..."). The poem also helped us wrap the gameplay around "different renditions of oral history", justifying how each player or playthrough might be different.

(+1)

Super clever choices! I would never have thought to take the time to write a high quality poem like that and it was the perfect story telling device for the opening of your game and as you said made perfect sense regarding the different possible playthrough outcomes.