Thanks for playing eric, and for your kind words!
I'm glad you found the game engaging. A big part of the design choices actually came from the FX and lore done by Passivistefforts. We wanted to have a foreboding atmosphere, and he deftly communicated it through music. I too was immediately inspired by the poem he wrote, and it was miles better than what I had in mind (..."you are a castle under siege.. you got here because..."). The poem also helped us wrap the gameplay around "different renditions of oral history", justifying how each player or playthrough might be different.