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(+2)

Thanks for playing eric, and for your kind words!

I'm glad you found the game engaging. A big part of the design choices actually came from the FX and lore done by Passivistefforts. We wanted to have a foreboding atmosphere, and he deftly communicated it through music. I too was immediately inspired by the poem he wrote, and it was miles better than what I had in mind (..."you are a castle under siege.. you got here because..."). The poem also helped us wrap the gameplay around "different renditions of oral history", justifying how each player or playthrough might be different.

(+1)

Super clever choices! I would never have thought to take the time to write a high quality poem like that and it was the perfect story telling device for the opening of your game and as you said made perfect sense regarding the different possible playthrough outcomes.