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(+1)

this game is extremely interesting, I hope to see it more fleshed out. 

I love that my attention is the basic resource in the game. I love that "exposing", "shedding light" on a problem isnt enough to fix it. I love that no matter what I do I'm complicit. And more than anything else I love the intersectionality vibe that the network of areas represents. All conflicts are interconected in a complex mesh. The myth of the passive observer is exposed.

Theres so much more that can be done on this pretty genius prototype. Is there a presence that is positive vs negative? can we somehow factor in the cost of denial of the people who just look away? 

I'm so excited to see where you go with this project or with others 

(+1)

the most wonderful thing about my game dev experience is the community. I'm so grateful when I package my idea into this medium and some people find the time to play it, let alone appreciate it.

thank you again for the support and for motivating me to continue making games.