Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I was not expecting anyone to go for such a complex instrument but you did! For that i respect your bravery haha

I'm not sure if this was done on purpose but the only feedback i can give is that the inputs should defo be realtime, Instead of having to hold a button and then see which tubes went down after you blow the instrument, the tubes should probably just go down right when you hold down a button. This change would make a day and night difference in the player's ability to play something on the VR Trumpet! But other than that, Phenomenal Job!

Thanks so much for giving it a try and for such nice comments.  It was a big swing, and only a partial hit... call it a line drive single or some such.  Yes, the notes are correct, and yes, the valves+breath plays the right notes, but no, the valves aren't moving without breath (which is a glaring flaw) and no, Switch(int, bool, bool, bool) isn't enough to capture the full chromatic scale, at least the way I was attempting to organize it.

Allowing the animation to play without breath is rather trivial, but would absolutely increase responsiveness.  I'm not too fond of the stick for pitch control, either, but we had a week, right?

Thanks again for this Jam, sir, and for such a clever, unique (and for me, nostalgic) theme.  Looking forward to the next one!