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A jam submission

VR Trumpet!View game page

Trying my hand at a VR trumpet for a Game Jam!
Submitted by ToreadorGames — 2 hours, 43 minutes before the deadline
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VR Trumpet!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#14.7504.750
Overall#43.6673.667
Presentation#43.7503.750
Enjoyment#52.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really liked the concept of this one, but it was a little hard to use at times. I've tried to do something similar in the past with a flute, but I stopped pretty early on due to how hard it is to map an instrument's fingerings to a VR controller. You definitely have my respect for seeing it through to the end. I know a previous comment mentioned having the notes update in realtime which I also wished was the case, but I understand why you went for the approach you did as handling the inputs more dynamically was the main reason I had given up on my flute in the past. Overall, I really liked the idea, but I found it a little hard to use due to the limitations the controllers present.

Developer

Great feedback.  I'm guessing you had real world experience with a flute, too?  Trying to recreate an embouchure in VR is still the bugaboo, but as you guys have discovered, so is avoiding polyphony (only playing one note at a time, to honor the design).  You're totally right, notes changing mid-blow is hard as heck (especially when each clip has an intro/outro), but its necessary to maintain the mechanic of 'airflow through valves makes sound'.  Discovering I had combos of valve+blow that played NOTHING was a frustrating late discovery, but that was due to my attempts to parse the scale vs. the valve positions vs. the breath octave.  (Two full closed notes in every octave with only one note with all three valves open?  ARGH!)  It's just not as simple as Switch(int, bool, bool, bool)...

I still want to do a post-Jam update, with some UI feedback on the notes we're playing.  Should be able to do Taps at the very least...  The only thing that would take your lil' Groovebox over the top would be what I cannot allow: Multiple notes at the same time (so both hands could play, but that's just wishlisting on an already cool thing)

Thanks for givin' it a toot!

HostSubmitted(+1)

I was not expecting anyone to go for such a complex instrument but you did! For that i respect your bravery haha

I'm not sure if this was done on purpose but the only feedback i can give is that the inputs should defo be realtime, Instead of having to hold a button and then see which tubes went down after you blow the instrument, the tubes should probably just go down right when you hold down a button. This change would make a day and night difference in the player's ability to play something on the VR Trumpet! But other than that, Phenomenal Job!

Developer

Thanks so much for giving it a try and for such nice comments.  It was a big swing, and only a partial hit... call it a line drive single or some such.  Yes, the notes are correct, and yes, the valves+breath plays the right notes, but no, the valves aren't moving without breath (which is a glaring flaw) and no, Switch(int, bool, bool, bool) isn't enough to capture the full chromatic scale, at least the way I was attempting to organize it.

Allowing the animation to play without breath is rather trivial, but would absolutely increase responsiveness.  I'm not too fond of the stick for pitch control, either, but we had a week, right?

Thanks again for this Jam, sir, and for such a clever, unique (and for me, nostalgic) theme.  Looking forward to the next one!

Submitted(+1)

Haven't managed to try this yet as don't use pcvr, my pc/rig has issues with link I rarely get over 10fps on any games on my old pc. Think it's time get a new rig 😁

Developer

All good.  I, in turn, need to learn how to export both PCVR and APKs.  I've always defaulted to PCVR to keep it open to all headsets (and not constrain it with the Quest's limitations)... but if Meta Horizon OS is gonna take over all headsets, maybe I don't get to use OpenXR as my shield.  You're building that lush/stylish an environment without being able to test in runtime?  I salute you.  Looking forward to your next entry!

Submitted(+1)

Fun experience playing a trumpet! 

I wish the trumpet would be a bit more reactive. Make the valves go up and down with the button inputs, before blowing into it. So I can see what I'm doing, since I don't know how to play trumpet (yet) as well as stoping the blowing sound as soon as I let go of the button. 

Developer(+1)

Excellent point.  I know it was a byproduct of trying to disallow multiple notes playing at the same time (no chords on a trumpet!), but when all you can really do is hold the trumpet and push the valves, it reduces responsiveness quickly.

A post-Jam update would include a UI to indicate the note being played, maybe simple instructions on the most basic of trumpet songs, to enable those that have never played one, to noodle out a track.  As it was, I was reaching back to my youth, playing trumpet in high school band.  Thank you for playing my entry, and for great comments!  I may have been missing the music in your entry, but everything else about it was really stylish.

Submitted

thank you and I would love to learn a simple song or melody in your game if you update it!

Instrument learning (basics) in VR could actually be a thing.