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(1 edit) (+1)

Some other points:

Lily & orbit have 125 HP (Will be 135 next patch)

Lily & Orbit can have a lot of trouble pressuring a blocking opponent because their moves all have 1 of the following attributes: Low shield damage, a lot of endlag on block or low range. Whenever their super attack is activated, they can essentially trap the opponent into blocking because the stars will hit them if they don't block. This is why an unblockable attack such as dash attack can also be really useful. I agree it has almost no niches though.

The hitbox part of the fading fist destroys projectiles.

If you release Orbit's charge right as you're about to jump, you can do a jumping attack at the opponent that is completely safe against anti-air attacks. If they attack, Orbit will hit them, then your air attack will hit them, so you get a combo. If they block, nothing bad will happen to you either, of course.

wow, this list was very complete

(2 edits) (+1)

I Appreciate you going over my "unofficial guide" and adding what I missed, I will say a good bit of the things you say is stuff I knew but forgot to write down, such as the happy and mad crouch movement or the totem monster snuffing projectiles with attacks (Id say about 30% stuff I knew 70% stuff I didnt) I guess now that you gave all these additions on the guide its technically a "official guide". I will say the ammount of stuff I missed tends to correlate with which characters I play most, with L&O and Dragonfish being my most played, and shella snail being my least lol. Anyways thanks for giving an in depth correction of what I missed, and good luck with the future of the game.

Ps: I pledge the "the super turn around shield ignore glitch" should be renamed the "U-turn Driveby glitch"