Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really cool game - the colour scheme and general art style are great, and the mechanics of deciding whether to go for everything at once or collect things in batches is a really fun concept! I did find it a bit hard to jump in some places where there were overhead tiles once I hit 'slow mode' as I was jumping too high for the speed I could build up, so wonder if it could be worth playing around with lowering the jump height along with the speed - though it's a good punishment for trying to pick up too much stuff at once 😂

(1 edit)

Thanks for playing!
The idea was to make it hard and punishing when you are very loaded so you have to plan your route when you want to collect a lot of stuff.
So for example, you go for things that are hard to get at the beginning and leave easiest at the end when you are pretty much full.
Also making it back with a full backpack should feel super rewarding!

I am thinking about adding a local/online coop&versus and exploring idea more

Yeah that makes sense! Would be interested in playing a longer version of this - wonder if it would work to have some items weighing different amounts too that you'd need to factor in when deciding what order to pick things up in :)?

They have different weights
Rod: 1, Wheel: 2, Plate: 3
Wood: 1, Steel: 2

So for example:
Wooden Rod: 2 (Rod + Wood)
Steel Plate: 5 (Plate + Steel)

But it is not explained in any way to the player which is of course bad, but I just noticed this problem when reading your comment, thanks!

Oh haha! I was trying to work out by looking at how much the weight bar was going up, but I didn't have it in fullscreen so missed that 😂😆! Well I want to play again now with that in mind 😁