Windows downloadable version now available :)!
NationalVelvett
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I really like what you did with the graphics for this - the cat and grass animations are a nice touch, and the CRT effect is very cool! The music also fit the meow theme nicely :D
Unlocking the different abilities is good fun, and I'm glad you could choose to unlock them in different orders. Funnily enough I actually quite like the floaty jump :)! I wonder if it could be worth playing around with slowing down the left/right movement speed more when you have A held down as I felt like it didn't quite match or made it a bit harder to land in a specific spot (though could just as easily be me not being very good at platforming 😆)
Would love to play a longer version if you end up making one 😊
Yeah, I’m not aware of many western style ones either – I think people mostly think of games like Read Dead rather than turn based rpgs 😆
The horse sprites definitely made it! I had originally wanted to add proper animations for all of the different abilities, then realised how much time that would take (not to mention, probably wouldn’t have turned out that great), but maybe one day I’ll give it a go!
Thanks for taking the time to play the game :D! Yeah I've been wanting to play around with different takes on an RPG for a while, so glad to have given it a go. I was quite inspired by Live a Live for the setting as well so it's a bit of a game mash-up!
The horse animations are from this amazing asset pack 😊: https://onfe.itch.io/horse-sprite-with-rider-asset-pack
Thanks for giving it a try and for the feedback 😊! The pacing relies quite heavily on unlocking moves quickly, but I am thinking of cutting down on how many turns it takes to build up combos so that it's easier to unlock those moves without having to play through at least 5 turns each time :). I do also want to add a way of seeing the actual stats for each ability in the game so it's easier to work out what the difference in speed/strength/crit. hit rate etc is but ran out of time before the jam deadline 😅
I'm in love with the particle effects in this 🤩! In combination with the sound effects, it makes the gameplay quite relaxing. The evolution to different shapes over time works well, with enough time in the beginning to get to grips with the general mechanics before the more hostile ones start appearing, and it's quite addictive to try to get to the next set of shapes :D
Nice! Initially I wondered if I should be able to move to more than just to the furthest left/right as the orbs were spawning somewhere between, but realised it's because you need to be able to move really quickly. I struggled sometimes to get out of the way fast enough, but when I did pull it off it felt very rewarding! Minor point, but I tried holding down A to give my finger a rest and while it didn't keep registering the hits, the sword animation carries on playing as if I were still hitting the tree. All in all a fun game :)!
Thanks so much! Yes, you're right 🙈😂! I'm thinking also of making the enemy/projectile spawning a bit more sophisticated so that sections that have more blocks stacked up get a faster rate of projectiles which should help prevent isolated columns building up too far, and also make it easier to build new rows back up once they have been destroyed, as at the moment it can feel a bit of a wasted effort as they get broken up so quickly :)
I enjoyed this - nice brain puzzle without too much pressure :D. I didn't originally realise that it would automatically switch to erasing when going to the pink squares and was trying to select it on the side, but after that it was good fun to work out the best approach. Would imagine this would be even more fun and challenging if you add in other colours/tools into the mix :D
Amazing work! The tutorial was really clear, and the difficulty curve just right to balance getting to grips with the different products/recipes but keeping it interesting. Having a chance to restock/set up shop also takes some of the pressure off of having to get everything right first time and gives a nice break in the gameplay to recover between rounds. The art and music are also beautiful :D - so impressed!
Very cool looking game and feels really polished! I struggled a little with the earlier waves and wonder if spacing the enemies out slightly so they don't all descend on you at once could help, but had a great time playing it nonetheless. Nice idea that you access the upgrades outside of the main game so you can plan beforehand :D
Really cool game - the colour scheme and general art style are great, and the mechanics of deciding whether to go for everything at once or collect things in batches is a really fun concept! I did find it a bit hard to jump in some places where there were overhead tiles once I hit 'slow mode' as I was jumping too high for the speed I could build up, so wonder if it could be worth playing around with lowering the jump height along with the speed - though it's a good punishment for trying to pick up too much stuff at once 😂